Leeroy, lawful male albae Paladin ----- |...| ....| |..@| ..f.| -.--- [Leeroy the Fighter of Law] St4 Dx10 Co17 In9 Wi12 Ch10 PalAlbMalLaw Dlvl:1 $0 HP28(28) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. spellbook of lava - This is a spellbook. Color: white. Material: paper. Appearance: sourcecode. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell will create a few lava tiles close to you, and reduce your maximum mana by up to 3 points. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: warning You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 86% chance Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 82% Potion drop chance was reduced to 72% Armor drop chance was reduced to 87% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 4) The following skill became untrainable if you tried to train it too early: petkeeping (turn 320) The following skill became untrainable after a while: shield (turn 56524) The following skill couldn't be trained before a certain turn number is reached: bow (turn 39723) Sticky curses were more common by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41930 Monster spawn increase reached its maximum at turn 91152 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 956626 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: rodent (freq bonus 3) The monster species that spawned more often: importunity napped destine (freq bonus 5) The monster species that spawned more often: bucking trundling myopy (freq bonus 18) The monster species that spawned more often: vice (freq bonus 18) The monster species that spawned more often: double measurer measurer man (freq bonus 20) The monster species that spawned more often: yellow worm mass (freq bonus 27) The monster species that spawned more often: booze unexceptionably (freq bonus 32) The monster species that spawned more often: Robin (freq bonus 20) The monster species that spawned more often: migo warrior (freq bonus 6) The monster species that spawned more often: defat blacklight polytechnic (freq bonus 10) The monster species that spawned more often: time force patch (freq bonus 24) The monster species that spawned more often: card force fungus (freq bonus 54) The monster species that spawned more often: Midinir (freq bonus 42) The monster species that spawned more often: evasive heavy weapon dude (freq bonus 8) The monster species that spawned more often: thief (freq bonus 24) The monster species that spawned more often: ancient multi-hued jelly (freq bonus 20) The monster species that spawned more often: big gray unicorn (freq bonus 4) The monster species that spawned more often: green mantis (freq bonus 5) The monster species that spawned more often: bronze golem (freq bonus 10) The monster species that spawned more often: stalking apprentice lichen (freq bonus 5) The monster species that spawned more often: gigantic twen (freq bonus 10) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster species that never randomly spawned: high kop The monster species that never randomly spawned: techno bulb The monster species that never randomly spawned: death elemental The monster species that never randomly spawned: monastical prawned The monster species that never randomly spawned: javelin chucker The monster species that never randomly spawned: blink warp patch The monster species that never randomly spawned: phoenix The monster species that never randomly spawned: individual will-o-the-wisp The monster species that never randomly spawned: bey behove The monster species that never randomly spawned: nasty bug The monster class that always generated with extra speed: wall monster The monster class that more likely to generate with musable stuff: ant or other insect The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 12) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 19) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 19) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 28) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 59) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 2) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 8) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 1) Trap randomization happened for 1 in 157 traps Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (391) You survived Spells known in the end Name Level Category Fail Memory a - lava 6 elemental 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (masked helmet) leather gloves (multilinguitis gloves) low boots (walking shoes) Scrolls scroll of healing (LIVING SALT SHAKER) scroll of mana (OFFLINEHACK GTFO) scroll of phase door (RANDOM STAT CHANGE MANY) scroll of standard id (HARPON KNOUPHI BRINTANTEN) scroll of cure (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) * scroll of extra healing (WORLD FALL) * scroll of greater mana restoration (MANCHNOBIS CHOLCHOBE MALASET IAT) Spellbooks spellbook of lava (sourcecode) Rings ring of warning (thallium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.