Leeroy, chaotic female borg Electric Mage ----.- |.#... |{...| +..... |..@d| |..G.| |.. .| --- -- [Leeroy the Charger] St9 Dx12 Co10 In11 Wi7 Ch4 EleBorFemCha Dlvl:1 $0 HP16(16) Pw17(17) AC5 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic female borg Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 23 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 152 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 75% Implant drop chance was reduced to 80% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 90% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: dart (turn 96) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 62) The following skill became untrainable after a while: enchantment spells (turn 26680) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 49651) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53785 Monster spawn increase reached its maximum at turn 103117 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 317950 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: nerf orb (freq bonus 8) The monster species that spawned more often: blister colony (freq bonus 18) The monster species that spawned more often: freezer snake (freq bonus 24) The monster species that spawned more often: azure drake (freq bonus 12) The monster species that spawned more often: wild rabbit (freq bonus 8) The monster species that spawned more often: teal naga (freq bonus 12) The monster species that spawned more often: Jessica's stiletto boot (freq bonus 16) The monster species that spawned more often: wood wight (freq bonus 9) The monster species that spawned more often: sickening draconian (freq bonus 21) The monster species that spawned more often: porter gray ooze (freq bonus 5) The monster species that spawned more often: dimness vortex (freq bonus 10) The monster species that spawned more often: rainbow ogre (freq bonus 4) The monster species that spawned more often: sensitometric rewrap gypsyism gossiped squishier (freq bonus 10) The monster species that spawned more often: dim spore (freq bonus 18) The monster species that spawned more often: dimness vortex (freq bonus 48) The monster species that spawned more often: reinvited infuriated (freq bonus 24) The monster species that spawned more often: freemason grand chancellor (freq bonus 18) The monster species that spawned more often: suxxor (freq bonus 9) The monster species that spawned more often: thick jellyfish (freq bonus 16) The monster species that spawned more often: teacher shadow (freq bonus 24) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster species that never randomly spawned: radbeetle The monster species that never randomly spawned: lilac fungus The monster species that never randomly spawned: muscle penstock The monster species that never randomly spawned: blind trove The monster species that never randomly spawned: monstrous spider The monster species that never randomly spawned: disdaining nictitation The monster species that never randomly spawned: porter sue fungus The monster species that never randomly spawned: giant bronze dragonfly The monster species that never randomly spawned: Nether Kop The monster species that never randomly spawned: Kumo, the demon spider The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 9) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 6) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 18) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 10) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 6) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 5) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 10) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 4) Trap randomization happened for 1 in 252 traps Next attribute increase check would have come at turn 1178 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were shock resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (1073) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Armor robe (red robe) leather gloves (light gloves) Scrolls scroll of confuse monster (YOUR MUM LMAO FUCKING REKT) scroll of healing (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of mana (FIXED AND FINISHED) scroll of phase door (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of standard id (STASH EM EXTENDED FINEST MAGIC CHESTS) scroll of cure (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) * scroll of extra healing (C00000000000000000000000000005) * scroll of greater mana restoration (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) Spellbooks spellbook of shocking sphere (cute) spellbook of lightning (retarded) Potions potion of acid (warping) Rings ring of shock resistance (dime store) Wands wand of lightning (viridian) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Electric Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.