Leeroy, lawful male redguardian Thalmor -- .| .| ..| --(@.| -...@.- ----.-- [Leeroy the Concordate Agent] St6 Dx6 Co8 In9 Wi7 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 28 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 97% Wand drop chance was reduced to 58% Tool drop chance was reduced to 95% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: divination spells (turn 16) The following skill became untrainable if you tried to train it too early: protection spells (turn 10) The following skill became untrainable after a while: techniques (turn 30545) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 47119) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 65260 Monster spawn increase reached its maximum at turn 236140 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1051650 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: bathing cap wearer (freq bonus 12) The monster species that spawned more often: plundering insensate hostly (freq bonus 24) The monster species that spawned more often: haystack insistent mulishly (freq bonus 18) The monster species that spawned more often: Ose (freq bonus 27) The monster species that spawned more often: giant spellbook trove (freq bonus 36) The monster species that spawned more often: releasable wanderlust (freq bonus 48) The monster species that spawned more often: phase fungus (freq bonus 32) The monster species that spawned more often: ancient water dragon (freq bonus 12) The monster species that spawned more often: charcoal mushroom (freq bonus 15) The monster species that spawned more often: effeminate sentai (freq bonus 18) The monster species that spawned more often: wereumberhulk (freq bonus 24) The monster species that spawned more often: swooper drossiest (freq bonus 12) The monster species that spawned more often: dancing girl (freq bonus 8) The monster species that spawned more often: krishna sudsing relique tucked untidiest presumptuously (freq bonus 12) The monster species that spawned more often: four-headed hydra (freq bonus 9) The monster species that spawned more often: ringseeker (freq bonus 36) The monster species that spawned more often: zaptrooper (freq bonus 36) The monster species that spawned more often: porter dark spore (freq bonus 12) The monster species that spawned more often: draugr dragonshouter (freq bonus 12) The monster species that spawned more often: papaya context (freq bonus 16) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 3) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster species that never randomly spawned: primed endured quatrain torpidity The monster species that never randomly spawned: bleeding star The monster species that never randomly spawned: stalactite piercer The monster species that never randomly spawned: huge wraith The monster species that never randomly spawned: jeaneis The monster species that never randomly spawned: anthrazite warp fungus The monster species that never randomly spawned: Johanetta's dancing shoe The monster species that never randomly spawned: wereworm The monster species that never randomly spawned: wood troll The monster species that never randomly spawned: dark monster The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 50) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 82) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 6) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 18) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 6) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 39) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 48) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 10) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 9) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 71) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: rang call stone (gray) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 1) Trap randomization happened for 1 in 956 traps Next attribute increase check would have come at turn 319 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (244) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (water-pipe helmet) * skullcap (tribal helmet) * flack helmet (horned helmet) * crystal helm (fish bowl) * mining helm (RNG helmet) * field helm (round helmet) * helm of safeguard (wide metal helm) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (demolition gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (plof heels) * boots of safeguard (cast iron boots) Scrolls scroll of healing (PLEBHACK NOW WITH SAVESTATES) scroll of mana (DIAF MOFO) scroll of phase door (TEKMAKMAYACON) scroll of standard id (OGTH LOAM MDSK) scroll of cure (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) * scroll of extra healing (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) * scroll of greater mana restoration (VW GIANT BEETLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.