Leeroy, lawful male redguardian Thalmor .@. .@. ... [Leeroy the Concordate Agent] St10 Dx6 Co6 In13 Wi12 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: glib combat You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 640 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 228 Monsters only dropped their musable items with 88% chance Musable item generation frequency had a negative bias of 93% Ring drop chance was reduced to 95% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 89% Armor drop chance was reduced to 78% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: occult spells (turn 30) The following skill became untrainable if you tried to train it too early: body armor (turn 1200) The following skill became untrainable after a while: enchantment spells (turn 26570) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 47400) Heavy curses were more common by 36% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 61490 Monster spawn increase reached its maximum at turn 186830 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1215552 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: (null) (freq bonus 8) The monster species that spawned more often: golden fungus (freq bonus 66) The monster species that spawned more often: Kovvelkov (freq bonus 52) The monster species that spawned more often: ill mushroom (freq bonus 60) The monster species that spawned more often: plate golem (freq bonus 10) The monster species that spawned more often: Sogetsu Kazama (freq bonus 42) The monster species that spawned more often: speaur (freq bonus 40) The monster species that spawned more often: Haxxor (freq bonus 60) The monster species that spawned more often: pseudo elf thief (freq bonus 20) The monster species that spawned more often: dire tiger (freq bonus 18) The monster species that spawned more often: passer exhilarate (freq bonus 24) The monster species that spawned more often: slow fungus (freq bonus 44) The monster species that spawned more often: type of ice block (freq bonus 44) The monster species that spawned more often: real cold hound (freq bonus 24) The monster species that spawned more often: mutated plant (freq bonus 24) The monster species that spawned more often: lulu ass (freq bonus 13) The monster species that spawned more often: aureolin stalk (freq bonus 36) The monster species that spawned more often: erase bagpiper (freq bonus 48) The monster species that spawned more often: ETA terrorist (freq bonus 34) The monster species that spawned more often: Andreas (freq bonus 38) The monster species that spawned more often: zuubie (freq bonus 33) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 12) The monster species that never randomly spawned: brain golem The monster species that never randomly spawned: rock piercer The monster species that never randomly spawned: iron ripper The monster species that never randomly spawned: spike colony The monster species that never randomly spawned: Patricia's worn-out sneaker The monster species that never randomly spawned: wizard The monster species that never randomly spawned: gold thunderlord The monster species that never randomly spawned: spring chicken The monster species that never randomly spawned: quill bear The monster species that never randomly spawned: sunshine monkey The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 19) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 26) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 241) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 2) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 6) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 27) The RNG hath decreed that this item was always generated cursed: white double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this trap was always invisible: autopickup trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 1) Trap randomization happened for 1 in 896 traps Next attribute increase check would have come at turn 340 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (687) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (bug-tracking helmet) * skullcap (inkcoat helmet) * flack helmet (horned helmet) * crystal helm (gas mask) * mining helm (engraved helmet) * field helm stone (rubynus helmet) * helm of safeguard (wok-shaped helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (flower gloves) * commander gloves (steel gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (spider boots) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (SIR I HAVE TO TAKE A SHIT) scroll of mana (SIE NICHT ANGESCHNALLT SIND) scroll of phase door (AITOFCD TINGAED NCELCD NFUSFCD) scroll of standard id (ZAWESOME) scroll of cure (OBI WAN CANOPY) * scroll of extra healing (TEENAGE MUTANT UGLY THINGS) * scroll of greater mana restoration (HEAVY ELF CANT FLEW) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.