Leeroy, lawful male albae Warrior ----------- ---- .......u.......+ |...G..@.......| |..............+ ---------------- [Leeroy the Swordsman] St18 Dx10 Co13 In10 Wi14 Ch7 WarAlbMalLaw Dlvl:1 $0 HP27(27) Pw18(18) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Warrior. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: double attacks You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 414 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 88% Tool drop chance was reduced to 85% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: sling The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: form I (Shii-Cho) The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: unicorn horn (turn 36) The following skill became untrainable if you tried to train it too early: high heels (turn 480) The following skill became untrainable after a while: healing spells (turn 95068) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 28588) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 12790 Monster spawn increase reached its maximum at turn 156487 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 375984 The monster class that cannot be genocided was ogre The monster class that was spawned more often: orc (freq bonus 3) The monster species that spawned more often: denationalizing absurdly (freq bonus 10) The monster species that spawned more often: Frongnir (freq bonus 36) The monster species that spawned more often: giant tree ant (freq bonus 18) The monster species that spawned more often: really dangerous mushroom (freq bonus 36) The monster species that spawned more often: Illurien of the Myriad Glimpses (freq bonus 10) The monster species that spawned more often: contamination laser (freq bonus 12) The monster species that spawned more often: Demimaster Assassin (freq bonus 24) The monster species that spawned more often: really dangerous colony (freq bonus 28) The monster species that spawned more often: invisible force fungus (freq bonus 6) The monster species that spawned more often: undead flame mage (freq bonus 8) The monster species that spawned more often: Rhan-Tegoth (freq bonus 8) The monster species that spawned more often: resos (freq bonus 60) The monster species that spawned more often: clubbelgoblin (freq bonus 5) The monster species that spawned more often: floodwave (freq bonus 20) The monster species that spawned more often: spatteringly unfrocked learning (freq bonus 20) The monster species that spawned more often: attest touchdown (freq bonus 20) The monster species that spawned more often: dutch keeper (freq bonus 8) The monster species that spawned more often: Anita (freq bonus 16) The monster species that spawned more often: supreme lich (freq bonus 32) The monster species that spawned more often: cold bear (freq bonus 36) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 3) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster species that never randomly spawned: elder rainbow dragon The monster species that never randomly spawned: pump propitiating The monster species that never randomly spawned: giant chameleon The monster species that never randomly spawned: axial light The monster species that never randomly spawned: nasty horned devil The monster species that never randomly spawned: bone beetle The monster species that never randomly spawned: memo force fungus The monster species that never randomly spawned: nethack horror The monster species that never randomly spawned: wooden golem The monster species that never randomly spawned: Danielle's high-heeled sandal The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: autoscooter heels (flipflops) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: choiceless stone (gray) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 15) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 11) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 11) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 60) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 9) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 17) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 9) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 4) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 9) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this trap was always invisible: blesscurse trap The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 5) Trap randomization happened for 1 in 35 traps Trap difficulty was increased by 67 Next attribute increase check would have come at turn 143 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having corrosivity (0) Your chance to block was 27% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (520) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (RNG helmet) * skullcap (guzzle helmet) * flack helmet (netradiation helmet) * crystal helm (narrow helmet) * mining helm (radiant helmet) * field helm (crazy helmet) * helm of safeguard (rural helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (bise gloves) * commander gloves (princess gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (sexy heels) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (JOKEMON HOEDOWN) scroll of mana (BACKSLASH EM EXTENDED ESCAPE CHARACTER) scroll of phase door (F R U E R) scroll of standard id (LIZARDS LOOKING LIKE LEPRECHAUNS) scroll of cure (LOOKIE WHAT I FOUND) * scroll of extra healing (IAOMORMOROTOKONBAI) * scroll of greater mana restoration (K MEASURER STREAMLINES THE GAME IN AN ANNOYING WAY LIKE KKFS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Warrior... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.