Leeroy, lawful male redguardian Ordinator --------.-- ---.........--- |.............| |.......{.....+ |.............| |...F......... -.......@@- ----------- [Leeroy the Battler] St17 Dx9 Co9 In5 Wi4 Ch4 OrdRedMalLaw Dlvl:1 $0 HP20(20) Pw10(10) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 106 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 29% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 62% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 91% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 29) The following skill became untrainable if you tried to train it too early: morning star (turn 80) The following skill became untrainable after a while: two-weapon combat (turn 59589) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 57312) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38605 Monster spawn increase reached its maximum at turn 98462 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 5379036 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: gremlin (freq bonus 3) The monster species that spawned more often: petty tunnel wight (freq bonus 10) The monster species that spawned more often: impishly relicensing (freq bonus 28) The monster species that spawned more often: pack leocrotta (freq bonus 10) The monster species that spawned more often: titanium golem (freq bonus 18) The monster species that spawned more often: drone patch (freq bonus 15) The monster species that spawned more often: sloppy force patch (freq bonus 12) The monster species that spawned more often: phantasmagoric yegg (freq bonus 5) The monster species that spawned more often: badger mushroom bat (freq bonus 12) The monster species that spawned more often: mature spirit (freq bonus 30) The monster species that spawned more often: nasty horned devil (freq bonus 6) The monster species that spawned more often: space monkey (freq bonus 18) The monster species that spawned more often: mastermind preexamining (freq bonus 27) The monster species that spawned more often: ice spawn (freq bonus 5) The monster species that spawned more often: pile of very lazy coins (freq bonus 24) The monster species that spawned more often: timely mistrusting (freq bonus 16) The monster species that spawned more often: novel warp fungus (freq bonus 54) The monster species that spawned more often: water snake (freq bonus 6) The monster species that spawned more often: Alida's colorful sneaker (freq bonus 64) The monster species that spawned more often: hepatize stowaway (freq bonus 10) The monster species that spawned more often: mercerize ruggedly (freq bonus 12) The monster trait that was more common: monsters that spawn in small groups (freq bonus 12) The monster trait that was more common: monsters that wait for you to come (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters with random thieving attacks (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster species that never randomly spawned: emperor twen The monster species that never randomly spawned: mulatto midpoint addict The monster species that never randomly spawned: elder thing The monster species that never randomly spawned: frog The monster species that never randomly spawned: gnashing mumak The monster species that never randomly spawned: crappy brat The monster species that never randomly spawned: agony worm The monster species that never randomly spawned: ruby golem The monster species that never randomly spawned: blusher bonum The monster species that never randomly spawned: vietnamese woman The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 18) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 24) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 31) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 21) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 3) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 3) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 7) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 18) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 1) Trap randomization happened for 1 in 611 traps Trap difficulty was increased by 44 Next attribute increase check would have come at turn 418 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (419) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (organic helmet) * sedge hat (wide conical hat) * skullcap (spinning helmet) * flack helmet (musical helmet) * crystal helm (hydra helmet) * mining helm (inkcoat helmet) * field helm (radiant helmet) * helm of safeguard (scuba helmet) * war hat (etheric helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (english gloves) * field gloves (demolition gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (plateau boots) * boots of safeguard (lolita boots) Scrolls scroll of healing (RAMBA ZAMBA) scroll of mana (RITSCHRATSCHRITSCHRATSCH) scroll of phase door (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of standard id (TROOG TROOOG TROOOOOG) scroll of cure (CHEIAMOPSEI ERPEBOTH) * scroll of extra healing (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) * scroll of greater mana restoration (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) Spellbooks spellbook of enchant weapon (cute) Rings ring of increase accuracy (ether) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.