Leeroy, lawful male redguardian Fencer ---------------- ......@......... |....@.........| +..............- ,,,, -+-----.---- --- #### [Leeroy the Alcor] St13 Dx16 Co9 In7 Wi4 Ch7 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw15(15) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: fear factor You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 181 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 87% Implant drop chance was reduced to 84% Potion drop chance was reduced to 87% Tool drop chance was reduced to 94% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 27% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: morning star (turn 4) The following skill became untrainable if you tried to train it too early: whip (turn 399) The following skill became untrainable after a while: firearms (turn 12345) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 56490) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75475 Monster spawn increase reached its maximum at turn 274359 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 920448 The monster class that cannot be genocided was orc The monster class that was spawned more often: dragon (freq bonus 16) The monster species that spawned more often: alakazam (freq bonus 18) The monster species that spawned more often: albino spore (freq bonus 80) The monster species that spawned more often: benediction fauve (freq bonus 42) The monster species that spawned more often: eye druj (freq bonus 36) The monster species that spawned more often: war dragon (freq bonus 19) The monster species that spawned more often: very random monster (freq bonus 18) The monster species that spawned more often: sacredly yucca (freq bonus 40) The monster species that spawned more often: gang leader (freq bonus 51) The monster species that spawned more often: routemen tornado distance (freq bonus 132) The monster species that spawned more often: waterspout gargoyle (freq bonus 42) The monster species that spawned more often: undead force fungus (freq bonus 20) The monster species that spawned more often: mana worm (freq bonus 120) The monster species that spawned more often: grunt nightmare (freq bonus 40) The monster species that spawned more often: bearded devil (freq bonus 17) The monster species that spawned more often: mickey mouse (freq bonus 76) The monster species that spawned more often: yellow star (freq bonus 34) The monster species that spawned more often: werebear (freq bonus 72) The monster species that spawned more often: crabbed seasoner (freq bonus 57) The monster species that spawned more often: high ninja (freq bonus 162) The monster species that spawned more often: leprechaun warmage (freq bonus 19) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 3) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster species that never randomly spawned: cheerful leprechaun The monster species that never randomly spawned: fumbling monster The monster species that never randomly spawned: error devil The monster species that never randomly spawned: abnormal growth The monster species that never randomly spawned: ogre sergeant The monster species that never randomly spawned: wereblacklight The monster species that never randomly spawned: shock wolf cub The monster species that never randomly spawned: deranged shaman The monster species that never randomly spawned: porter genetic engineer The monster species that never randomly spawned: light green sentai The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 15) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 16) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 5) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 17) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 18) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 93) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 6) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 4) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 64) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this trap was always invisible: pokelie trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 2) Trap randomization happened for 1 in 373 traps Next attribute increase check would have come at turn 863 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (290) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (steel helmet) * skullcap (yellow helmet) * flack helmet (dark helmet) * crystal helm (great helmet) * mining helm (winged helmet) * field helm (internet helmet) * helm of safeguard (less helmet) * war hat (black helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (black gloves) * commander gloves (brand-new gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (imaginary heels) * boots of safeguard (jade boots) Scrolls scroll of healing (KILOBAT GIGABAT TERABAT) scroll of mana (PUZZLED EQUIPOISE SOLIDIFICATION FARM) scroll of phase door (MIS DES SBIL DE BRUNSEZEN) scroll of standard id (GNOZAB) scroll of cure (BLAZE THE 420 WEED CAT) * scroll of extra healing (NO SPACE) * scroll of greater mana restoration (THEY DIED FAR ONES WITH PRESSURE ON ESC) Rings ring of increase accuracy (durable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.