Leeroy, lawful male redguardian Thalmor ------ |....| |....| |..@@| |....+ ------ [Leeroy the Concordate Agent] St9 Dx4 Co7 In11 Wi13 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: fear resistance Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 8 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 99% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 49% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 72% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 62% of the time only The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: two-handed sword (turn 35) The following skill became untrainable if you tried to train it too early: crossbow (turn 160) The following skill became untrainable after a while: chaos spells (turn 22153) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 49661) Heavy curses were more common by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44820 Monster spawn increase reached its maximum at turn 116909 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1100000 The monster class that cannot be genocided was piercer Today, this monster class was always generated invisible: ant or other insect The monster class that was spawned more often: worm (freq bonus 3) The monster species that spawned more often: greater chaotic servant (freq bonus 6) The monster species that spawned more often: Little Marie (freq bonus 8) The monster species that spawned more often: death drake (freq bonus 30) The monster species that spawned more often: submarine goblin (freq bonus 8) The monster species that spawned more often: nexus chicken (freq bonus 18) The monster species that spawned more often: suppertime hotzone (freq bonus 36) The monster species that spawned more often: dark dwarven smith (freq bonus 24) The monster species that spawned more often: snooped normandy (freq bonus 12) The monster species that spawned more often: poppet overincline beastliest (freq bonus 30) The monster species that spawned more often: devil's bug (freq bonus 144) The monster species that spawned more often: concrete ogre (freq bonus 14) The monster species that spawned more often: ultra wight (freq bonus 44) The monster species that spawned more often: great crystal wyrm (freq bonus 16) The monster species that spawned more often: hateable factor preconditioning illuminist manger (freq bonus 66) The monster species that spawned more often: lightning vortex (freq bonus 20) The monster species that spawned more often: fook yoo platypus (freq bonus 84) The monster species that spawned more often: speedster spirit (freq bonus 8) The monster species that spawned more often: gnomish psi-jic (freq bonus 8) The monster species that spawned more often: houndour (freq bonus 24) The monster species that spawned more often: package chomping (freq bonus 15) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 3) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster species that never randomly spawned: notable fungus The monster species that never randomly spawned: fiery lady The monster species that never randomly spawned: victrebell The monster species that never randomly spawned: claw bug The monster species that never randomly spawned: petty gnome thief The monster species that never randomly spawned: mangler The monster species that never randomly spawned: falling turret The monster species that never randomly spawned: lenin interwoven The monster species that never randomly spawned: tear stalk The monster species that never randomly spawned: wild card The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 26) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 16) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 20) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 12) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 10) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 86) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 74) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: possession identification (catched) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 16) Trap randomization happened for 1 in 90 traps Next attribute increase check would have come at turn 920 Strength training was 0 Dexterity training was 0 Wisdom training was -4 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (588) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (poor helmet) * sedge hat (basin helmet) * skullcap (hacker helmet) * flack helmet (chain-aventailed helmet) * crystal helm (guzzle helmet) * mining helm (visored helmet) * field helm (celtic helmet) * helm of safeguard (crested helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (slit gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (plateau boots) * boots of safeguard (gentle sneakers) Scrolls scroll of healing (CONVICT PATCH) scroll of mana (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of phase door (LAM EQUENUS) scroll of standard id (BUTANG ZOOMBOINGY ZOLIZEAL) scroll of cure (VUS AS CORIUMA) * scroll of extra healing (WE WILL HURT YOU) * scroll of greater mana restoration (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.