Leeroy, lawful male redguardian Thalmor ------- - |..{..# - #..@..| |....a@.| -------.- [Leeroy the Concordate Agent] St10 Dx8 Co8 In7 Wi8 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 116 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 26 Armor identification only worked 15 times out of 19 Monsters only dropped their musable items with 93% chance Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 81% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 76% Tool drop chance was reduced to 86% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: protection spells (turn 5) The following skill became untrainable if you tried to train it too early: elemental spells (turn 756) The following skill became untrainable after a while: form VI (Niman) (turn 27091) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 21860) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58001 Monster spawn increase reached its maximum at turn 166222 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 380190 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: piercer (freq bonus 8) The monster species that spawned more often: fast beam (freq bonus 11) The monster species that spawned more often: corpse shredder (freq bonus 9) The monster species that spawned more often: giant badger (freq bonus 54) The monster species that spawned more often: infection spreadmaster (freq bonus 54) The monster species that spawned more often: leech (freq bonus 9) The monster species that spawned more often: purple warp patch (freq bonus 20) The monster species that spawned more often: raging torrent (freq bonus 78) The monster species that spawned more often: flaming trove (freq bonus 42) The monster species that spawned more often: covetous hill orc (freq bonus 40) The monster species that spawned more often: rhapsodist unary (freq bonus 33) The monster species that spawned more often: biological crone (freq bonus 28) The monster species that spawned more often: werewaterelemental (freq bonus 180) The monster species that spawned more often: Napa, the Sayajin Elite (freq bonus 10) The monster species that spawned more often: hare (freq bonus 28) The monster species that spawned more often: mean robber (freq bonus 44) The monster species that spawned more often: darking supersede tweezing mispronounce (freq bonus 10) The monster species that spawned more often: pustulent warp patch (freq bonus 44) The monster species that spawned more often: Julchen (freq bonus 30) The monster species that spawned more often: teller of secrets (freq bonus 18) The monster species that spawned more often: hardened warrior (freq bonus 66) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 3) The monster trait that was more common: monsters that are amphibious (freq bonus 12) The monster trait that was more common: monsters that make loud noise (freq bonus 1) The monster species that never randomly spawned: gazer rutterkin The monster species that never randomly spawned: Lisa's girl sneaker The monster species that never randomly spawned: mountain ogre The monster species that never randomly spawned: starvation star The monster species that never randomly spawned: protege forgettable expounder The monster species that never randomly spawned: realignment familarity The monster species that never randomly spawned: static blob The monster species that never randomly spawned: shadow beast The monster species that never randomly spawned: stilton tortuosity capuchin fiddled The monster species that never randomly spawned: heftier wantage rationalizer The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 31) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 7) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 44) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 6) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 11) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 51) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: force trap (freq bonus 3) Trap randomization happened for 1 in 45 traps Next attribute increase check would have come at turn 1110 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (196) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (radiant helmet) * skullcap (crested helmet) * flack helmet (black helmet) * crystal helm (water-pipe helmet) * mining helm (sages helmet) * field helm (frequent helmet) * helm of safeguard (tasseled helmet) * war hat (masked helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (fencing gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (marji shoes) * boots of safeguard (noble sandals) Scrolls scroll of healing (WOE AKUET AAAAAAA) scroll of mana (LIFE RESTORATION) scroll of phase door (TDTTOSTBDTECONWIALACI) scroll of standard id (BBQ BBQ) scroll of cure (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) * scroll of extra healing (DDEV REMOVEREMOVEREMOVE RUINATION) * scroll of greater mana restoration (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 18 points, Since you escaped early, the score list will not be checked.