Leeroy, lawful male albae Intel Scribe ,,d -@- |.. [Leeroy the Red Robe] St10 Dx17 Co12 In17 Wi6 Ch10 ScrAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC4 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Intel Scribe. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (albae intel scribe called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical You begin fighting with a weapon and your left hand. # Pick an object. @ a human or elf or you (albae intel scribe called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 80% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 90% Ring drop chance was reduced to 85% Wand drop chance was reduced to 83% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 53% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 48% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: shuriken (turn 29) The following skill became untrainable if you tried to train it too early: spear (turn 2010) The following skill became untrainable after a while: long sword (turn 39344) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 23137) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 118265 Monster spawn increase reached its maximum at turn 241565 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1350888 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: baby multi-hued dragon (freq bonus 20) The monster species that spawned more often: eltra vanishing point (freq bonus 112) The monster species that spawned more often: Dynamo (freq bonus 12) The monster species that spawned more often: UNIX Kernel (freq bonus 3) The monster species that spawned more often: Max the Badass (freq bonus 20) The monster species that spawned more often: extravator (freq bonus 9) The monster species that spawned more often: bathing cap wearer (freq bonus 14) The monster species that spawned more often: undead elph (freq bonus 36) The monster species that spawned more often: acidic mold (freq bonus 4) The monster species that spawned more often: bifurcation pug (freq bonus 12) The monster species that spawned more often: memo mold (freq bonus 20) The monster species that spawned more often: clay warp patch (freq bonus 6) The monster species that spawned more often: nishikiori (freq bonus 4) The monster species that spawned more often: dextro downlinking fumble (freq bonus 12) The monster species that spawned more often: bettered jabbing (freq bonus 12) The monster species that spawned more often: dropt pressor scoping (freq bonus 18) The monster species that spawned more often: undead colony (freq bonus 9) The monster species that spawned more often: refill trustwoman brashiest (freq bonus 12) The monster species that spawned more often: Samuelle (freq bonus 16) The monster species that spawned more often: wraith (freq bonus 6) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 8) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster species that never randomly spawned: mini triad The monster species that never randomly spawned: rust piercer The monster species that never randomly spawned: adamance discover The monster species that never randomly spawned: foul crow The monster species that never randomly spawned: conscious force patch The monster species that never randomly spawned: Mandarina's lady shoe The monster species that never randomly spawned: skeletal terror The monster species that never randomly spawned: death ooze The monster species that never randomly spawned: iguanodon The monster species that never randomly spawned: thiever snail The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 15) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 11) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 100) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 7) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 80) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 4) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 2) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 42) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 4) Trap randomization happened for 1 in 631 traps Trap difficulty was increased by 11 Next attribute increase check would have come at turn 753 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having drain resistance (0) You had 1500 points of nutrition remaining You were displaced You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Bowditch The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (137) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor cloak of displacement (starwars cloak) Scrolls scroll of reverse identify (SE FERSE PARUM) scroll of scare monster (WH40K) scroll of enchant armor (COVERED VILE DISAPPER) scroll of blank paper (unlabeled) scroll of healing (KERNOD WEL) scroll of mana (BLIZZARD BUGFIX IS AN OXYMORON) scroll of phase door (OIL YOU ASSHOLE) scroll of standard id (MUMAK R34) scroll of cure (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) * scroll of extra healing (ELBIB YLOH) * scroll of greater mana restoration (COUNTRY ON ALL FOUR COLUMNS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Intel Scribe... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.