Leeroy, lawful male redguardian Thalmor ---------- |........| |........| |........| |....@@... ---------- [Leeroy the Concordate Agent] St11 Dx6 Co10 In13 Wi12 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 22% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 66% Wand drop chance was reduced to 52% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 92% Armor drop chance was reduced to 99% Tool drop chance was reduced to 94% Food drop chance was reduced to 99% Monster death drops spawned with only 97% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: dart (turn 482) The following skill became untrainable if you tried to train it too early: lightsaber (turn 444) The following skill became untrainable after a while: firearms (turn 51775) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 41260) Items were more likely to be generated cursed by 1% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90210 Monster spawn increase reached its maximum at turn 203119 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 873908 The monster class that cannot be genocided was naga The monster class that was spawned more often: orc (freq bonus 21) The monster species that spawned more often: elder elementalist (freq bonus 25) The monster species that spawned more often: quenchable contaminating (freq bonus 138) The monster species that spawned more often: dwarf wench (freq bonus 132) The monster species that spawned more often: frilling manpower (freq bonus 25) The monster species that spawned more often: baby beholder (freq bonus 92) The monster species that spawned more often: pygmy warrior blowdart (freq bonus 48) The monster species that spawned more often: Dominik (freq bonus 46) The monster species that spawned more often: two of hearts (freq bonus 100) The monster species that spawned more often: humming terminal (freq bonus 69) The monster species that spawned more often: ape (freq bonus 24) The monster species that spawned more often: nine-headed hydra (freq bonus 100) The monster species that spawned more often: Ctuhlhu (freq bonus 23) The monster species that spawned more often: dim stalk (freq bonus 48) The monster species that spawned more often: Parry Hotter (freq bonus 72) The monster species that spawned more often: mangy-looking leper (freq bonus 46) The monster species that spawned more often: pox juxtaposition (freq bonus 138) The monster species that spawned more often: braying touchback (freq bonus 66) The monster species that spawned more often: frenchmen hunchback coping reminder gusseting (freq bonus 46) The monster species that spawned more often: three of hearts (freq bonus 78) The monster species that spawned more often: intercrome (freq bonus 44) The monster trait that was more common: monsters that rattle with their bones (freq bonus 5) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster species that never randomly spawned: black baboon The monster species that never randomly spawned: shimmering warp patch The monster species that never randomly spawned: flesh spawner The monster species that never randomly spawned: tentacled horror The monster species that never randomly spawned: Guardian Angel The monster species that never randomly spawned: shot hegemonical The monster species that never randomly spawned: blister fungus The monster species that never randomly spawned: harassed bravest copular The monster species that never randomly spawned: freemason brother The monster species that never randomly spawned: millable smiled The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 6) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 10) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 20) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 4) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 2) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 9) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 3) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 8) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 68) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: airhead cap (cloudy helmet) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: life saving stone (gray) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 7) Trap randomization happened for 1 in 519 traps Trap difficulty was increased by 9 Next attribute increase check would have come at turn 666 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (281) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (wok-shaped helmet) * skullcap (sages helmet) * flack helmet (anti-government helmet) * crystal helm (winged helmet) * mining helm (dim colored helmet) * field helm (mechanical helmet) * helm of safeguard (gas mask) * war hat (complete helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (english gloves) * commander gloves (polnish gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (arcane boots) * boots of safeguard (plof heels) Scrolls scroll of healing (EY WHICH FAELLTEN YOU) scroll of mana (SEVER OPEROFOR) scroll of phase door (STAT CANT DEBASE BY EN) scroll of standard id (IHTFP) scroll of cure (J00NETHACK) * scroll of extra healing (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) * scroll of greater mana restoration (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.