Leeroy, lawful male albae Rogue --------.-- |.........` | +:......@....| | `....d....| ----------- [Leeroy the Footpad] St12 Dx18 Co13 In8 Wi8 Ch6 RogAlbMalLaw Dlvl:1 $1676 HP23(23) Pw11(11) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (albae rogue called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: burnopathy You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 94% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 58% Implant drop chance was reduced to 96% Food drop chance was reduced to 75% The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: divination spells (turn 41) The following skill became untrainable if you tried to train it too early: healing spells (turn 125) The following skill became untrainable after a while: healing spells (turn 55449) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 30202) Heavy curses were more common by 14% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44248 Monster spawn increase reached its maximum at turn 112888 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7196882 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster color that was spawned more often: cyan (freq bonus 18) The monster species that spawned more often: real dwarven warrior (freq bonus 7) The monster species that spawned more often: Sarah's soft sneaker (freq bonus 21) The monster species that spawned more often: satre (freq bonus 15) The monster species that spawned more often: negator eye (freq bonus 14) The monster species that spawned more often: young gray dragon (freq bonus 24) The monster species that spawned more often: banjo counterinsurgent friary leave (freq bonus 24) The monster species that spawned more often: levelscaler (freq bonus 15) The monster species that spawned more often: ronnice (freq bonus 18) The monster species that spawned more often: postnatal bisectional (freq bonus 12) The monster species that spawned more often: insane nymph (freq bonus 36) The monster species that spawned more often: moistful ratted (freq bonus 6) The monster species that spawned more often: giant chameleon (freq bonus 28) The monster species that spawned more often: watcher overlord (freq bonus 36) The monster species that spawned more often: belated inerrant (freq bonus 36) The monster species that spawned more often: hogan crushed (freq bonus 12) The monster species that spawned more often: atoningly transferrer (freq bonus 20) The monster species that spawned more often: undead activistor (freq bonus 28) The monster species that spawned more often: duergar thief (freq bonus 24) The monster species that spawned more often: moistful ratted (freq bonus 16) The monster species that spawned more often: The Boar of Everholt (freq bonus 48) The monster trait that was more common: monsters with petrification resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks do random things (freq bonus 3) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 6) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 5) The monster trait that was more common: unique monsters (freq bonus 3) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster species that never randomly spawned: The Lord of the Dynamos The monster species that never randomly spawned: alien queen The monster species that never randomly spawned: Katia's lovely sneaker The monster species that never randomly spawned: soberest vivider socialism whapper The monster species that never randomly spawned: bland light The monster species that never randomly spawned: elf warlord The monster species that never randomly spawned: topic topwork transportability The monster species that never randomly spawned: wind fungus The monster species that never randomly spawned: pimping prostitute The monster species that never randomly spawned: damage vortex The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 15) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 31) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 35) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 48) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 11) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 4) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 2) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 100) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: deprovement trap (freq bonus 4) Trap randomization happened for 1 in 214 traps Next attribute increase check would have come at turn 2340 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (713) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (THERESA FLAUSCHEBUESCHEL MAY) scroll of teleportation (VIM EMACS NO TEPAD) scroll of healing (EMPLY MENTAL TO SWITCH STATUS) scroll of mana (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of phase door (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of standard id (BUGNOSE) scroll of cure (MUD BODY TO SHOCK RESIST) * scroll of extra healing (ELF GRANDFATHER RESEARCH LAB) * scroll of greater mana restoration (DIE RECHTSCHREIBREFORM IST SCHEISSE) Potions potion of sickness (quiet) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Rogue... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.