Leeroy, lawful male albae Dunmer ---------- |........| |......... |....B...| |.....@..| ---------- [Leeroy the Radical Elf] St13 Dx7 Co12 In11 Wi13 Ch6 DunAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 99% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 42% Tool drop chance was reduced to 96% The following skill could not be trained at all: form V (Shien) The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: shield (turn 2) The following skill became untrainable if you tried to train it too early: occult spells (turn 3570) The following skill became untrainable after a while: club (turn 47312) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 35843) Heavy curses were more common by 44% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34877 Monster spawn increase reached its maximum at turn 66653 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 525980 The monster class that cannot be genocided was snake The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: Adonai ha Aretz, Prince of Earth (freq bonus 16) The monster species that spawned more often: war troll (freq bonus 24) The monster species that spawned more often: four-footed snake (freq bonus 12) The monster species that spawned more often: Mac Os X (freq bonus 6) The monster species that spawned more often: pugilism clarke ovulating (freq bonus 16) The monster species that spawned more often: neoclassicism immeasurably (freq bonus 4) The monster species that spawned more often: greater owlbear (freq bonus 4) The monster species that spawned more often: reassorted profound availability reexpressed archangel (freq bonus 30) The monster species that spawned more often: tenthly disservice (freq bonus 12) The monster species that spawned more often: epoch boardinghouse (freq bonus 8) The monster species that spawned more often: amnesia colony (freq bonus 3) The monster species that spawned more often: EQ Katcher (freq bonus 30) The monster species that spawned more often: bandarchor (freq bonus 18) The monster species that spawned more often: secretary in charge (freq bonus 32) The monster species that spawned more often: bramble mold (freq bonus 9) The monster species that spawned more often: indigo colony (freq bonus 6) The monster species that spawned more often: unwitted geometer waifing (freq bonus 10) The monster species that spawned more often: unhealthy colony (freq bonus 10) The monster species that spawned more often: Antimatter Kchief (freq bonus 10) The monster species that spawned more often: massive bat (freq bonus 18) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 6) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 4) The monster species that never randomly spawned: crater force patch The monster species that never randomly spawned: orange seraphon The monster species that never randomly spawned: slimy force patch The monster species that never randomly spawned: glowing draconian The monster species that never randomly spawned: Holar The monster species that never randomly spawned: stinger The monster species that never randomly spawned: cookout inheritance The monster species that never randomly spawned: aggravator turret The monster species that never randomly spawned: The Coffin Nail The monster species that never randomly spawned: shrieker mushroom patch The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 6) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 12) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 7) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 4) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 10) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 10) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 15) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 4) Trap randomization happened for 1 in 246 traps Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (900) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (irregular boots) * elven cloak (faded pall) Scrolls scroll of healing (42) scroll of mana (JUFFO WUP) scroll of phase door (HANDS HIGHLY OR I SHOOTS) scroll of standard id (CITY OF EDIBLE BRAS) scroll of cure (BYE BITCH) * scroll of extra healing (ATTACK BY MOVING FAST) * scroll of greater mana restoration (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... You and Cliff Racer escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.