Leeroy, lawful male redguardian Thalmor ------ |.@@.| |....| +....| ------ [Leeroy the Concordate Agent] St10 Dx6 Co7 In7 Wi6 Ch13 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 37 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 38 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 87% Wand drop chance was reduced to 98% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 34% Armor drop chance was reduced to 83% Tool drop chance was reduced to 90% Food drop chance was reduced to 76% Monster death drops spawned with only 98% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: protection spells (turn 9) The following skill became untrainable if you tried to train it too early: divination spells (turn 18204) The following skill became untrainable after a while: matter spells (turn 53439) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 41650) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24292 Monster spawn increase reached its maximum at turn 190102 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1865976 The monster class that cannot be genocided was (null) The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: ringing hobbit (freq bonus 22) The monster species that spawned more often: fluike (freq bonus 10) The monster species that spawned more often: The Invisible Man (freq bonus 30) The monster species that spawned more often: mean growth (freq bonus 8) The monster species that spawned more often: invariant freeborn (freq bonus 5) The monster species that spawned more often: vister rubber (freq bonus 3) The monster species that spawned more often: cave crawler (freq bonus 9) The monster species that spawned more often: ultra jabberwock (freq bonus 36) The monster species that spawned more often: vietnamese girl (freq bonus 8) The monster species that spawned more often: greater chaos servant (freq bonus 12) The monster species that spawned more often: lethe warp fungus (freq bonus 16) The monster species that spawned more often: opal growth (freq bonus 12) The monster species that spawned more often: rain cloud dragon (freq bonus 12) The monster species that spawned more often: large cockroach (freq bonus 18) The monster species that spawned more often: galoshes gal (freq bonus 2) The monster species that spawned more often: trainer of which there is only one (freq bonus 8) The monster species that spawned more often: girl in worn-out sneakers (freq bonus 24) The monster species that spawned more often: katchtain (freq bonus 16) The monster species that spawned more often: soberest vivider socialism whapper (freq bonus 18) The monster species that spawned more often: latch devil (freq bonus 18) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 6) The monster trait that was more common: monsters that are extra nasty (freq bonus 5) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 8) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster species that never randomly spawned: crystal force patch The monster species that never randomly spawned: amorphous fungus The monster species that never randomly spawned: master black dragon The monster species that never randomly spawned: green blob The monster species that never randomly spawned: supervised unforgettable The monster species that never randomly spawned: feature The monster species that never randomly spawned: ruby warp patch The monster species that never randomly spawned: huge panther The monster species that never randomly spawned: insincerity entrenching ingratiating The monster species that never randomly spawned: giant potion trove The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 8) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 28) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 11) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 76) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 8) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 5) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 11) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 6) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 11) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 3) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this trap was always invisible: unfair attack trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 4) Trap randomization happened for 1 in 690 traps Next attribute increase check would have come at turn 616 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having keen memory (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (1790) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin stone (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (post-nuclear helmet) * skullcap (spinning helmet) * flack helmet (organic helmet) * crystal helm (fish bowl) * mining helm (greenery helmet) * field helm (basin helmet) * helm of safeguard (formula one helmet) * war hat (crested helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (occultism gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (winter stilettos) * boots of safeguard (velcro sandals) Scrolls scroll of healing (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) scroll of mana (ACHAT SHTAYIM SHALOSH) scroll of phase door (EPSTEST EPS) scroll of standard id (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of cure (BLIZZARD BUGFIX IS AN OXYMORON) * scroll of extra healing (MUD BODY TO SHOCK RESIST) * scroll of greater mana restoration (AWAKED FASTLY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.