Leeroy, lawful male redguardian Thalmor ### |@# --# [Leeroy the Concordate Agent] St15 Dx11 Co10 In11 Wi11 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: sickopathy You could not have this property intrinsically: psi resistance Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 82% chance Ring drop chance was reduced to 83% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 96% Armor drop chance was reduced to 52% Tool drop chance was reduced to 99% Food drop chance was reduced to 75% Monster death drops spawned with only 91% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 61) The following skill became untrainable if you tried to train it too early: general combat (turn 35) The following skill became untrainable after a while: enchantment spells (turn 24896) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 48063) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13642 Monster spawn increase reached its maximum at turn 111154 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 312498 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: pile of coins (freq bonus 4) The monster species that spawned more often: fucked up monster (freq bonus 5) The monster species that spawned more often: creeping 42 (freq bonus 8) The monster species that spawned more often: knight of the condemning (freq bonus 5) The monster species that spawned more often: sexton (freq bonus 20) The monster species that spawned more often: reveler categorize starching (freq bonus 30) The monster species that spawned more often: cyan light (freq bonus 12) The monster species that spawned more often: effused trustworthy answered grandiosely (freq bonus 12) The monster species that spawned more often: tannic coping debt (freq bonus 48) The monster species that spawned more often: Green-elf (freq bonus 48) The monster species that spawned more often: killer tomato (freq bonus 21) The monster species that spawned more often: loosest assuaging sneezed bloom (freq bonus 6) The monster species that spawned more often: shader acid blob (freq bonus 10) The monster species that spawned more often: intermixture unrelentingly (freq bonus 36) The monster species that spawned more often: heretic (freq bonus 10) The monster species that spawned more often: chaos beastman (freq bonus 24) The monster species that spawned more often: searchable pepped (freq bonus 14) The monster species that spawned more often: earthshark (freq bonus 6) The monster species that spawned more often: giant shark (freq bonus 15) The monster species that spawned more often: repinning examination (freq bonus 12) The monster species that spawned more often: blue balrog (freq bonus 36) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster species that never randomly spawned: soviet The monster species that never randomly spawned: Maria The monster species that never randomly spawned: nexus quylthulg The monster species that never randomly spawned: satisfying loaf threnody causally diked The monster species that never randomly spawned: charged bolt sentry The monster species that never randomly spawned: especially unacceptably blarneying The monster species that never randomly spawned: concrete elemental The monster species that never randomly spawned: doozer chlorpromazine The monster species that never randomly spawned: annular scare escaloped abdicate The monster species that never randomly spawned: riding pseudodragon The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 6) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 2) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 2) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 4) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 98) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 5) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 1) Trap randomization happened for 1 in 855 traps Next attribute increase check would have come at turn 1056 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (151) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (sages helmet) * skullcap (crested helmet) * flack helmet (hacker helmet) * crystal helm (resounding helmet) * mining helm (engraved helmet) * field helm (guzzle helmet) * helm of safeguard (bluy helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (old gloves) * commander gloves (camouflage patterned gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (turbo boots) * boots of safeguard (winter boots) Scrolls scroll of healing (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of mana (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of phase door (TINKERBELL HERE TO KICK UR ASS) scroll of standard id (DPIEV WENWWSG UNNZMI) scroll of cure (MASH EM EXTENDED POTATO DINNER) * scroll of extra healing (I AM VERY DISGUSTED WITH THE TRASHY MAN) * scroll of greater mana restoration (MY NAME IS MISTER SIR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.