Leeroy, lawful male redguardian Thalmor ------------- ------- |..`................| |........@..../.....| |.........@.........| --------------------- [Leeroy the Concordate Agent] St10 Dx12 Co10 In11 Wi8 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: magic resistance You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 39% Armor drop chance was reduced to 52% Tool drop chance was reduced to 54% Food drop chance was reduced to 98% Monster death drops spawned with only 96% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: form VII (Vaapad) (turn 47) The following skill became untrainable if you tried to train it too early: axe (turn 966) The following skill became untrainable after a while: bare-handed combat (turn 33175) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 5055) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32876 Monster spawn increase reached its maximum at turn 104496 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 872664 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: nymph (freq bonus 9) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: hairy warp patch (freq bonus 28) The monster species that spawned more often: sparring holeproof blobbed (freq bonus 24) The monster species that spawned more often: orange devil (freq bonus 20) The monster species that spawned more often: hellrou (freq bonus 44) The monster species that spawned more often: super demon (freq bonus 104) The monster species that spawned more often: barricade (freq bonus 13) The monster species that spawned more often: fried ichthyosaur (freq bonus 28) The monster species that spawned more often: hell cop (freq bonus 12) The monster species that spawned more often: bright orange jelly (freq bonus 84) The monster species that spawned more often: Antimatter Katcher (freq bonus 22) The monster species that spawned more often: coral draconian (freq bonus 20) The monster species that spawned more often: mash ogre lord (freq bonus 12) The monster species that spawned more often: rumpling coke curdling (freq bonus 15) The monster species that spawned more often: totally bad mold (freq bonus 120) The monster species that spawned more often: edderkop (freq bonus 11) The monster species that spawned more often: thieving girl (freq bonus 12) The monster species that spawned more often: card colony (freq bonus 54) The monster species that spawned more often: rotated one (freq bonus 66) The monster species that spawned more often: montaged filigreeing (freq bonus 22) The monster species that spawned more often: rubber gum monster (freq bonus 60) The monster trait that was more common: monsters that love to collect gems (freq bonus 7) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 3) The monster species that never randomly spawned: burning wall The monster species that never randomly spawned: mind warp fungus The monster species that never randomly spawned: knurl bulimiac The monster species that never randomly spawned: flesh spawner The monster species that never randomly spawned: gillied armed The monster species that never randomly spawned: improvise plateau moonstone The monster species that never randomly spawned: chimney sweep The monster species that never randomly spawned: adult shimmering dragon The monster species that never randomly spawned: rinding yearn The monster species that never randomly spawned: jonah flameproof algebraic The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 9) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 12) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 116) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 98) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 7) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 5) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: soiltype stone (gray) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 6) Trap randomization happened for 1 in 652 traps Next attribute increase check would have come at turn 567 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (169) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (golden helmet) * skullcap (complete helmet) * flack helmet (steel helmet) * crystal helm (crazy helmet) * mining helm (radio helmet) * field helm (covered helmet) * helm of safeguard (rotating helmet) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * leather gloves (awesome gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (faded mittens) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (rumble boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (DOGO FUTSF) scroll of mana (VUS AS CORIUMA) scroll of phase door (AIR ELEMENTAL SPEED BEHOLDER) scroll of standard id (RESURRECTION) scroll of cure (BOJACK HORSEMAN SEASON FIVE) * scroll of extra healing (ONLY EFFECTIVE STUNT IS HITTING) * scroll of greater mana restoration (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.