Leeroy, lawful male albae Fighter ------ --....| #########--------- |.....| ####################`,,,,,,,,-..$....| .@f...| #,,,,,,,,,,,,,,,,,,,,########|.......| |.....| #,#################### |...$...| |.....| ####,# |.....<.| ---.---#######,####,#,,,,# |.......| #,,,,,,,,,,,,,,,,,,,#### --------- ,,,#########,###-.-# |`.. |..... |....... |........+ |........| ---------- [Leeroy the Mercury] St12 Dx9 Co16 In10 Wi6 Ch7 FigAlbMalLaw Dlvl:1 $0 HP21(21) Pw12(12) AC6 Exp1 T71 Latest messages The kitten drops 5 gold pieces. You hear someone counting money. You try to move the boulder, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) You hear a door open. There is a wall in the way! You kill the mininaga! There is a wall in the way! (3x) The kitten picks up 4 gold pieces {0}. The kitten drops 4 gold pieces. There is a wall in the way! This door is locked. (3x) In what direction? [hykulnjb><] WHAMMM!!! The kitten picks up 4 gold pieces {0}. This door is locked. (3x) In what direction? [hykulnjb><] As you kick the door, it crashes open! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 228 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 351 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 78% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: protection spells (turn 8) The following skill became untrainable if you tried to train it too early: petkeeping (turn 264) The following skill became untrainable after a while: healing spells (turn 46552) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 26508) Heavy curses were more common by 36% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 114673 Monster spawn increase reached its maximum at turn 247693 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3817448 The monster class that cannot be genocided was eye or sphere Today, this monster class was always generated invisible: pile of coins The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 5) The monster species that spawned more often: ridiculously tweed (freq bonus 33) The monster species that spawned more often: undead death eater (freq bonus 44) The monster species that spawned more often: nethackfourk vortex (freq bonus 12) The monster species that spawned more often: young adult magic dragon (freq bonus 28) The monster species that spawned more often: uncap terrain (freq bonus 18) The monster species that spawned more often: jigaboo mystification (freq bonus 16) The monster species that spawned more often: sloth shrunken head (freq bonus 48) The monster species that spawned more often: stiruth (freq bonus 18) The monster species that spawned more often: lion-shaped golem (freq bonus 24) The monster species that spawned more often: jojoba breakfront (freq bonus 18) The monster species that spawned more often: fumblebee (freq bonus 12) The monster species that spawned more often: ice bear (freq bonus 15) The monster species that spawned more often: hell hound (freq bonus 24) The monster species that spawned more often: deep gnome thief (freq bonus 5) The monster species that spawned more often: Gwynharwyf (freq bonus 24) The monster species that spawned more often: green stalk (freq bonus 60) The monster species that spawned more often: violent beauty (freq bonus 6) The monster species that spawned more often: effused trustworthy answered grandiosely (freq bonus 12) The monster species that spawned more often: kneecap subaverage particulate (freq bonus 20) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 10) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster species that never randomly spawned: probe patch The monster species that never randomly spawned: cure slime The monster species that never randomly spawned: stalking ogre The monster species that never randomly spawned: staying bulb The monster species that never randomly spawned: thrasher The monster species that never randomly spawned: werejabberwock The monster species that never randomly spawned: portbeamtrice The monster species that never randomly spawned: analgesic fungus The monster species that never randomly spawned: cave spider The monster species that never randomly spawned: floating eye The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: amulet of item insecurity (arasia) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 9) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 36) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 9) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 60) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 2) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 7) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 88) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 1) Trap randomization happened for 1 in 8 traps Next attribute increase check would have come at turn 175 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having clairvoyance (0) You had 1429 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (922) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (precious helmet) * skullcap (RNG helmet) * flack helmet (wide metal helm) * crystal helm (hacker helmet) * mining helm (cloudy helmet) * field helm (radio helmet) * helm of safeguard (full helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (cuddly gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (viva gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rumble boots) * field boots (profiled boots) * boots of safeguard (street boots) Scrolls scroll of inventory id (ABSOLUTELY 0 CHANCE) scroll of identify (CRAPPITY CRAP) scroll of enchant weapon (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of healing (CIRMOCLINE) scroll of mana (TLASFO SENIL) scroll of phase door (KRIGGELKRAGG SCHNUPPSCHNAPP) scroll of standard id (WHAT IF FRED IS ACTUALLY GRILL) scroll of cure (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) * scroll of extra healing (ACROBAT BATTLEBOOK UNARMEDCOMBAT) * scroll of greater mana restoration (ABASH EM EXTENDED SOCIAL ANXIETY) Wands wand of polymorph (omnipotent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (21 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (1 of 20) Goodbye Leeroy the Fighter... Since you quit, the score list will not be checked.