Leeroy, neutral female minimalist Mahou Shoujo --------------------- |.................... |...................| |...................| |...................| |.@..............- |..@.............| |................| |................| ------------------ [Leeroy the Schoolkid] St9 Dx5 Co10 In9 Wi17 Ch17 MahMinFemNeu Dlvl:1 $16 HP21(21) Pw7(7) AC0 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral female minimalist Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (minimalist mahou shoujo called Leeroy, on a staircase) Accessing Pokedex entry for mahou shoujo... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 100, alignment 0. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Animeband. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: shock resistance You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 92% Weapon drop chance was reduced to 63% Armor drop chance was reduced to 96% Tool drop chance was reduced to 87% Food drop chance was reduced to 90% Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: devices (turn 19) The following skill became untrainable if you tried to train it too early: boomerang (turn 312) The following skill became untrainable after a while: elemental spells (turn 29478) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 47728) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23592 Monster spawn increase reached its maximum at turn 67259 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 13725820 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: five of clubs (freq bonus 8) The monster species that spawned more often: boo (freq bonus 8) The monster species that spawned more often: mirror ogre (freq bonus 12) The monster species that spawned more often: forgotten trapper (freq bonus 56) The monster species that spawned more often: ipoo (freq bonus 12) The monster species that spawned more often: adult guivre (freq bonus 18) The monster species that spawned more often: ghost cube (freq bonus 12) The monster species that spawned more often: gravity force patch (freq bonus 14) The monster species that spawned more often: recidivist erratically (freq bonus 8) The monster species that spawned more often: housecat (freq bonus 5) The monster species that spawned more often: lower ent (freq bonus 12) The monster species that spawned more often: standard snake (freq bonus 3) The monster species that spawned more often: gnoll shaman (freq bonus 14) The monster species that spawned more often: poison kobold (freq bonus 24) The monster species that spawned more often: brittle snooking (freq bonus 8) The monster species that spawned more often: catechizing whipworm (freq bonus 9) The monster species that spawned more often: wierdo horror (freq bonus 108) The monster species that spawned more often: Officer Lieutenant (freq bonus 36) The monster species that spawned more often: inputted guillotine hellbox vet overrun riband (freq bonus 8) The monster species that spawned more often: micrograph click (freq bonus 21) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 3) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster species that never randomly spawned: blink force patch The monster species that never randomly spawned: ghetto warp fungus The monster species that never randomly spawned: autocube The monster species that never randomly spawned: drilling kobold The monster species that never randomly spawned: ophthalmological negativing vertebrae rename straightest The monster species that never randomly spawned: swamp inhabitant The monster species that never randomly spawned: dreggiest navigability The monster species that never randomly spawned: pile of heavy coins The monster species that never randomly spawned: salvageable wast The monster species that never randomly spawned: hellhole mushroom Items generated only 1 time in 5 The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: sprap boots (feelgood heels) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: yellow wing (failuncap cloak) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 22) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 22) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 44) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 8) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 7) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 6) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 69) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 9) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 6) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 85) The RNG hath decreed that this item was always generated cursed: elm-et (cold-blooded helmet) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: deprovement stone (gray) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: mojibake stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: Only percentapercents can go there! (freq bonus 1) Trap randomization happened for 1 in 728 traps Next attribute increase check would have come at turn 5787 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (186) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dwarvish iron helm (hard hat) Scrolls scroll of healing (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of mana (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of phase door (CLONE MONSTER) scroll of standard id (HIT THE KEY BY VACUUM LEAF) scroll of cure (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) * scroll of extra healing (AAIO) * scroll of greater mana restoration (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) Wands wand of striking (cracked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.