Leeroy, lawful male albae Thalmor ----- |...| |.... |.#.| |@@.. -+--- [Leeroy the Concordate Agent] St12 Dx9 Co10 In9 Wi10 Ch8 ThaAlbMalLaw Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T5 Latest messages Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) You displaced your thalmor called Rulindil the concordate agent. You can't go up here. (2x) You miss the dunadan. The thalmor called Rulindil the concordate agent thrusts his elven short sword at the dunadan. The thalmor called Rulindil the concordate agent misses the dunadan. The thalmor called Rulindil the concordate agent thrusts his elven short sword at the dunadan. The thalmor called Rulindil the concordate agent misses the dunadan. The thalmor called Rulindil the concordate agent points at the dunadan, then curses. The thalmor called Rulindil the concordate agent misses the dunadan. You miss the dunadan. The thalmor called Rulindil the concordate agent thrusts his elven short sword at the dunadan. The thalmor called Rulindil the concordate agent hits the dunadan. The dunadan is killed! You displaced your thalmor called Rulindil the concordate agent. The thalmor called Rulindil the concordate agent casts a spell! The thalmor called Rulindil the concordate agent looks better. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 125 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 59% Musable item generation frequency had a negative bias of 8% Wand drop chance was reduced to 71% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 82% Tool drop chance was reduced to 95% Food drop chance was reduced to 50% Concealing monsters were spawned underneath items 68% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: broadsword (turn 49) The following skill became untrainable if you tried to train it too early: short sword (turn 210) The following skill became untrainable after a while: sexy flats (turn 13545) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 47147) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30720 Monster spawn increase reached its maximum at turn 180300 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 406522 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: Keystone Kop (freq bonus 6) The monster species that spawned more often: refutably derivate (freq bonus 10) The monster species that spawned more often: evil patch vortex (freq bonus 108) The monster species that spawned more often: hell troll (freq bonus 27) The monster species that spawned more often: rinding yearn (freq bonus 16) The monster species that spawned more often: spore patch (freq bonus 24) The monster species that spawned more often: greengrocer lowered (freq bonus 21) The monster species that spawned more often: squalid housebreaking cushioning unbinding handing (freq bonus 42) The monster species that spawned more often: world killer (freq bonus 21) The monster species that spawned more often: Jiraiya, the Frog Hermit (freq bonus 10) The monster species that spawned more often: blue dragon (freq bonus 36) The monster species that spawned more often: shadow drake (freq bonus 33) The monster species that spawned more often: huge white bat (freq bonus 18) The monster species that spawned more often: recelebrated negligible (freq bonus 72) The monster species that spawned more often: wind inhabitant (freq bonus 14) The monster species that spawned more often: mithril golem (freq bonus 48) The monster species that spawned more often: gigaton someday (freq bonus 27) The monster species that spawned more often: labelled samisen (freq bonus 39) The monster species that spawned more often: very old water dragon (freq bonus 52) The monster species that spawned more often: flying moyatto ball (freq bonus 21) The monster species that spawned more often: tasloi (freq bonus 48) The monster trait that was more common: shapeshifting monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 3) The monster trait that was more common: monsters with drain resistance (freq bonus 8) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster species that never randomly spawned: hc alien The monster species that never randomly spawned: phenobarbital laid mummify submersed The monster species that never randomly spawned: docbot The monster species that never randomly spawned: get yelped The monster species that never randomly spawned: nasty bar-lgura The monster species that never randomly spawned: joisted loggie wild homeliest wannest exuding The monster species that never randomly spawned: slimy stalk The monster species that never randomly spawned: defogger encoded The monster species that never randomly spawned: heresy impossibly The monster species that never randomly spawned: loonie jackal The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 10) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 49) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 15) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 8) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 8) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 3) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 53) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 67) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 1) Trap randomization happened for 1 in 483 traps Next attribute increase check would have come at turn 759 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1492 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (481) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (resounding helmet) * skullcap (silk helmet) * flack helmet (twisted visor helmet) * crystal helm (chain-aventailed helmet) * mining helm (red helmet) * field helm (bluy helmet) * helm of safeguard (space helmet) * war hat (meso helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (princess gloves) * commander gloves (orange gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (orange boots) * boots of safeguard (gentle sneakers) Scrolls scroll of healing (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of mana (YOU AINT GETTING OUT OF HERE ALIVE) scroll of phase door (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) scroll of standard id (CURSED TIN OF COCKATRICE MEAT) scroll of cure (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) * scroll of extra healing (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) * scroll of greater mana restoration (NHINRIL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.