Leeroy, lawful male albae Medium --+---- |$....| |..@u.| |.....| |.....| ------- [Leeroy the Pure Boy] St3 Dx3 Co4 In12 Wi14 Ch16 MedAlbMalLaw Dlvl:1 $0 HP17(17) Pw35(35) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Medium. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 82% chance Amulet drop chance was reduced to 52% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 82% Tool drop chance was reduced to 72% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 38% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: searching (turn 18) The following skill became untrainable if you tried to train it too early: divination spells (turn 165) The following skill became untrainable after a while: two-handed sword (turn 35000) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 42532) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31684 Monster spawn increase reached its maximum at turn 144969 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1742904 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: tangleweed (freq bonus 3) The monster species that spawned more often: Astaphaios (freq bonus 3) The monster species that spawned more often: paralysator fly (freq bonus 8) The monster species that spawned more often: female samurai (freq bonus 24) The monster species that spawned more often: lampad (freq bonus 24) The monster species that spawned more often: Mim, Betrayer of Turin (freq bonus 6) The monster species that spawned more often: temporizing fussing (freq bonus 12) The monster species that spawned more often: hoisting bittern (freq bonus 8) The monster species that spawned more often: clocksteelworks (freq bonus 72) The monster species that spawned more often: black piercer (freq bonus 10) The monster species that spawned more often: calculated whirligig (freq bonus 30) The monster species that spawned more often: antistatic ghost (freq bonus 12) The monster species that spawned more often: intermixture unrelentingly (freq bonus 3) The monster species that spawned more often: obtrusion sprained goon (freq bonus 24) The monster species that spawned more often: sucker patch (freq bonus 12) The monster species that spawned more often: mana spore (freq bonus 6) The monster species that spawned more often: Merle (freq bonus 48) The monster species that spawned more often: counteracting housesitting transformation feat (freq bonus 8) The monster species that spawned more often: little pig (freq bonus 16) The monster species that spawned more often: bioelectrical doled (freq bonus 8) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 8) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 6) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster species that never randomly spawned: plague bug The monster species that never randomly spawned: iceblock wall The monster species that never randomly spawned: oilskin alien The monster species that never randomly spawned: emerald draconian The monster species that never randomly spawned: petty venom slime The monster species that never randomly spawned: natto The monster species that never randomly spawned: full armor gargoyle The monster species that never randomly spawned: techno star The monster species that never randomly spawned: breakoff spore The monster species that never randomly spawned: shoe The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: implant of waste (furious) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 9) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 11) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 42) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 25) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 7) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 11) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 5) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 98) The RNG hath decreed that this item was always generated cursed: sanity (squirting) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: recurring spell loss trap (freq bonus 4) Trap randomization happened for 1 in 347 traps Next attribute increase check would have come at turn 548 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having detect monsters (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Umbrellarina Madeline The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (564) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) Armor robe (octarine robe) Scrolls scroll of healing (TRUE RISE BY STRANGE SMELL) scroll of mana (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of phase door (PROFUSE WAXWORKS) scroll of standard id (INTRUDER ALERT) scroll of cure (FOO BAR) * scroll of extra healing (DPIEV WENWWSG UNNZMI) * scroll of greater mana restoration (THE LITTLE GIRL SMILES AT THE SIGHT OF THE STUPID TRANSLATOR) Spellbooks spellbook of healing (natural) Potions potion of water (clear) Wands wand of psybeam (saffron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Medium... You and Rastafari escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.