Leeroy, lawful male redguardian Thalmor --------- +$.@....| |...@...| +.....).| --------- [Leeroy the Concordate Agent] St7 Dx11 Co3 In10 Wi14 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: searching You could not have this property intrinsically: magic resistance Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 770 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 77% Wand drop chance was reduced to 52% Implant drop chance was reduced to 85% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 83% Monster death drops spawned with only 95% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: firearms (turn 149) The following skill became untrainable if you tried to train it too early: lightsaber (turn 216) The following skill became untrainable after a while: protection spells (turn 50690) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 30376) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 120384 Monster spawn increase reached its maximum at turn 152647 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4201156 The monster class that cannot be genocided was orc The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: oh god (freq bonus 9) The monster species that spawned more often: sidetracked wheeled (freq bonus 9) The monster species that spawned more often: petty torment worm (freq bonus 48) The monster species that spawned more often: gruesome naga (freq bonus 5) The monster species that spawned more often: silver dragonfly (freq bonus 48) The monster species that spawned more often: silesia unmixt (freq bonus 24) The monster species that spawned more often: fucking Olog-hai (freq bonus 15) The monster species that spawned more often: rundown attender (freq bonus 8) The monster species that spawned more often: black and white colony (freq bonus 16) The monster species that spawned more often: blue-green spore (freq bonus 88) The monster species that spawned more often: mistress mind flayer (freq bonus 4) The monster species that spawned more often: lightning spire (freq bonus 24) The monster species that spawned more often: yellow jelly (freq bonus 4) The monster species that spawned more often: interceptor doll (freq bonus 24) The monster species that spawned more often: incubus (freq bonus 12) The monster species that spawned more often: Sabrina's plateau boot (freq bonus 10) The monster species that spawned more often: bannik (freq bonus 5) The monster species that spawned more often: theme ox (freq bonus 18) The monster species that spawned more often: giant emerald frog (freq bonus 6) The monster species that spawned more often: barb warp patch (freq bonus 8) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 6) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster species that never randomly spawned: betrothal enclosure The monster species that never randomly spawned: Juiblex The monster species that never randomly spawned: wardroom depreciative The monster species that never randomly spawned: erenge tick The monster species that never randomly spawned: cryotherapy unripely The monster species that never randomly spawned: bleeding light The monster species that never randomly spawned: procreativity sheepshank The monster species that never randomly spawned: floridly echolocation aftermarket interlined shiksa traduction The monster species that never randomly spawned: wooden colony The monster species that never randomly spawned: toxic fungus The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 12) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 16) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 9) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 15) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 4) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 8) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 9) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 44) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 1) Trap randomization happened for 1 in 78 traps Next attribute increase check would have come at turn 367 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (chain-aventailed helmet) * skullcap (horned helmet) * flack helmet (rotating helmet) * crystal helm (weeping helmet) * mining helm (filtered helmet) * field helm (failuncap helmet) * helm of safeguard (wide metal helm) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (camouflage patterned gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (ankle boots) * boots of safeguard (cast iron boots) Scrolls scroll of healing (SUKI TOKIMEKI TO KISS) scroll of mana (DOGO FUTSF) scroll of phase door (MORAL IS RISED WITH PRAS) scroll of standard id (XOR ME HSALS) scroll of cure (APOKRAR DONENIGHT) * scroll of extra healing (MOVE FINGERS TO DISTUB BY STUNTS) * scroll of greater mana restoration (ECNETOPINMO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.