Leeroy, chaotic female koboldic Hussy F---------- |.....N@..| |.........| |.........| +.......T.| -.---|----- [Leeroy the Annoying Girl] St9 Dx10 Co11 In7 Wi7 Ch9 HusKobFemCha Dlvl:1 $0 HP13(13) Pw9(9) AC7 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male koboldic Hussy. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You don't feel like being male! The moon is waning tonight. Pick an object. @ a human or elf or you (koboldic hussy called Leeroy, on a staircase) Accessing Pokedex entry for kobolt... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment -2. Very slow (6). Normal generation, with frequency 1. Resists poison. No conveyed resistances. Genocidable, carnivorous, herbivorous, poisonous. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d2, uses weapon - ordinary physical soft girl sneaker - This is a weapon. Color: red. Material: leather. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Made of soft leather, this piece of footwear is not a powerful melee weapon. Good to-hit though. It uses the hammer skill. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: wallwalking You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 133 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 161 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 39% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 81% Wand drop chance was reduced to 97% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 93% Tool drop chance was reduced to 68% The following skill could not be trained at all: saber The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: hammer (turn 22) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 135) The following skill became untrainable after a while: attack spells (turn 14938) The following skill couldn't be trained before a certain turn number is reached: riding (turn 63707) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 113507 Monster spawn increase reached its maximum at turn 202749 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 786052 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: deformed fish (freq bonus 12) The monster species that spawned more often: Orcus (freq bonus 27) The monster species that spawned more often: glare growth (freq bonus 42) The monster species that spawned more often: insulting ogre (freq bonus 30) The monster species that spawned more often: unassuming mycological (freq bonus 10) The monster species that spawned more often: conformity winded (freq bonus 54) The monster species that spawned more often: orc infantry (freq bonus 10) The monster species that spawned more often: goals goblin (freq bonus 6) The monster species that spawned more often: cothutt (freq bonus 24) The monster species that spawned more often: tunneling worm (freq bonus 18) The monster species that spawned more often: lavalisk (freq bonus 6) The monster species that spawned more often: petty scarecrow (freq bonus 15) The monster species that spawned more often: low priest (freq bonus 9) The monster species that spawned more often: real corpse hound (freq bonus 36) The monster species that spawned more often: futural ontogenetically (freq bonus 5) The monster species that spawned more often: lillstart (freq bonus 6) The monster species that spawned more often: blade naga hatchling (freq bonus 10) The monster species that spawned more often: topsider airman refashion (freq bonus 6) The monster species that spawned more often: psychlich (freq bonus 27) The monster species that spawned more often: beige fungus (freq bonus 54) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster species that never randomly spawned: corroding turret The monster species that never randomly spawned: blue ooze The monster species that never randomly spawned: blood knight The monster species that never randomly spawned: uncap terrain The monster species that never randomly spawned: devil's snare The monster species that never randomly spawned: charcoal growth The monster species that never randomly spawned: nether patch The monster species that never randomly spawned: cron daemon The monster species that never randomly spawned: piper vivifier The monster species that never randomly spawned: rotated shaman The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: bright cyan beauties (plof heels) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 17) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 3) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 70) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 6) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 3) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 10) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 23) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 75) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 9) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 9) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 11) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 5) Trap randomization happened for 1 in 594 traps Trap difficulty was increased by 71 Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You had -1 turns left to hit a guy. You had -1 turns left to defeat a guy. You were prevented from having peacevision (0) You were prevented from having phasing (0) You fell asleep You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Madeleine, Sofia and Wendy Your deity was Wendy The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (180) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (pebble) Weapons orcish dagger (crude dagger) orcish spear (crude spear) Armor soft sneakers (light footwear) Scrolls scroll of stinking cloud (GON GET YA) scroll of healing (KTTDLWRGT) scroll of mana (AHORA HE ENCONTRADO MUNICIONES) scroll of phase door (CHTO VY KHOTITE DOSTICH) scroll of standard id (DO NOT READ ME) scroll of cure (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) * scroll of extra healing (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) * scroll of greater mana restoration (SLEX IS VERY POPULAR IN RUSSIA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Expert) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills hammer [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Hussy... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.