Leeroy, lawful male redguardian Thalmor -------.-- |.....@..| -..`...@.| |......$.| ---------- [Leeroy the Concordate Agent] St9 Dx10 Co15 In12 Wi8 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: glib combat You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 23 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 43% Implant drop chance was reduced to 80% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 72% Tool drop chance was reduced to 85% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 24% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: divination spells (turn 10) The following skill became untrainable if you tried to train it too early: sexy flats (turn 153) The following skill became untrainable after a while: devices (turn 20813) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 45039) Heavy curses were more common by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 112913 Monster spawn increase reached its maximum at turn 244973 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3267540 The monster class that cannot be genocided was jelly The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: green gatekeeper (freq bonus 8) The monster species that spawned more often: unalignment thing (freq bonus 12) The monster species that spawned more often: sacredly yucca (freq bonus 54) The monster species that spawned more often: lashor centipede (freq bonus 10) The monster species that spawned more often: big wraith (freq bonus 6) The monster species that spawned more often: selectee waifing (freq bonus 12) The monster species that spawned more often: wax bee (freq bonus 6) The monster species that spawned more often: night cat (freq bonus 6) The monster species that spawned more often: Nicole's lovely sneaker (freq bonus 12) The monster species that spawned more often: adulation thanked (freq bonus 9) The monster species that spawned more often: disenchanter spore (freq bonus 3) The monster species that spawned more often: developer (freq bonus 12) The monster species that spawned more often: centaur caster (freq bonus 24) The monster species that spawned more often: conscious force patch (freq bonus 30) The monster species that spawned more often: brown missingno (freq bonus 3) The monster species that spawned more often: crush beast (freq bonus 9) The monster species that spawned more often: giant group permamimic (freq bonus 8) The monster species that spawned more often: yellowie (freq bonus 72) The monster species that spawned more often: reaper force fungus (freq bonus 18) The monster species that spawned more often: huge generator (freq bonus 8) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters that make boss taunts (freq bonus 8) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 3) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 8) The monster trait that was more common: monsters that rattle with their bones (freq bonus 10) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster species that never randomly spawned: heckled burmese The monster species that never randomly spawned: Digging Mage The monster species that never randomly spawned: night sparrow The monster species that never randomly spawned: nasty lich The monster species that never randomly spawned: real smoke hound The monster species that never randomly spawned: losable meatball The monster species that never randomly spawned: draugr zombie The monster species that never randomly spawned: valley giant The monster species that never randomly spawned: megaload turret The monster species that never randomly spawned: violent beauty The monster class that more likely to generate with musable stuff: archfiend The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: monster glyph stone (gray) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 18) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 17) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 8) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 50) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 11) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 37) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: cloak of discount action (eternal cloak) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this trap was always invisible: skill reduction trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 3) Trap randomization happened for 1 in 911 traps Next attribute increase check would have come at turn 597 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having glib combat (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (178) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (complete helmet) * skullcap (weeping helmet) * flack helmet (winged helmet) * crystal helm (deformed helmet) * mining helm (precious helmet) * field helm (post-nuclear helmet) * helm of safeguard (organic helmet) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (slaying gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (spider boots) * boots of safeguard (mary janes) Scrolls scroll of healing (YTTOCS PU EM MAEB) scroll of mana (GNAY GNIY) scroll of phase door (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of standard id (ABABILA) scroll of cure (FEELING MARKSMAN AMYLEIN) * scroll of extra healing (READ ME) * scroll of greater mana restoration (CASH EM EXTENDED PAYDAY LOAN SERVICE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.