Leeroy, lawful female redguardian Topmodel #------------ #,.@.........| #,|..........| #,|..........| #,|......$...| #,----------|- -------------+----------- ######,#########,,, # |........................ #,,,,,,,,,,,,,,,,`, # |.........................#,,,,,########,### |..........................,, |.........................#,# --------- |........................ #,# |...$...| |. #.................. #,# |.......|########--####-------------------##,# |........,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# |.......|##################################### --------- [Leeroy the Sweet Girl] St7 Dx10 Co4 In9 Wi4 Ch11 TopRedFemLaw Dlvl:1 $0 HP22(22) Pw8(8) AC8 Exp1 T159 Hun Latest messages You are beginning to feel hungry. There is a wall in the way! You kill the spore lichen! You see here a spore lichen corpse {20}. Everella eats a spore lichen corpse {20}. You don't have anything to eat. Something is written here in the dust. Use "r." to read it. Everella moves the boulder. There is nothing here to pick up. Everella moves the boulder. (6x) # You see here 11 gold pieces {0}. You hit the blue blob. You kill the blue blob! pair of leather peep-toes named Lit Room - This is a piece of armor. Color: transparent. Material: leather. Appearance: asian footwear. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). A pair of asian footwear with plateau soles and stiletto heels. They are made of beautifully soft black leather. This is not a real artifact, and therefore it doesn't actually do anything special. There is a wall in the way! (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 knife (weapon in hand) {2} b - an uncursed +0 rifle (alternate weapon; not wielded) {12} c - 50 uncursed +0 bullets (in quiver) {1} Armor d - the uncursed +0 pair of leather peep-toes named Lit Room (being worn) {4} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 39 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 98% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 58% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 95% Tool drop chance was reduced to 83% Food drop chance was reduced to 99% Monster death drops spawned with only 97% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: dart (turn 33) The following skill became untrainable if you tried to train it too early: body armor (turn 1558) The following skill became untrainable after a while: axe (turn 41930) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 65764) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48731 Monster spawn increase reached its maximum at turn 330761 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 485240 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: animated roller blade (freq bonus 12) The monster species that spawned more often: fake warp fungus (freq bonus 12) The monster species that spawned more often: bam cham (freq bonus 30) The monster species that spawned more often: mysteriously replicate invidiously (freq bonus 14) The monster species that spawned more often: lethe mushroom (freq bonus 18) The monster species that spawned more often: sub ghost (freq bonus 16) The monster species that spawned more often: skeletal king (freq bonus 20) The monster species that spawned more often: bandersnatch boss (freq bonus 80) The monster species that spawned more often: pestilent horseman (freq bonus 6) The monster species that spawned more often: frozen abyss (freq bonus 30) The monster species that spawned more often: troll zruty (freq bonus 10) The monster species that spawned more often: antimatter mold (freq bonus 6) The monster species that spawned more often: tunnel queen (freq bonus 12) The monster species that spawned more often: hungry mold (freq bonus 20) The monster species that spawned more often: fencer (freq bonus 12) The monster species that spawned more often: comparison evolved (freq bonus 8) The monster species that spawned more often: spear lich (freq bonus 21) The monster species that spawned more often: susa (freq bonus 18) The monster species that spawned more often: telephoning ball dragon (freq bonus 9) The monster species that spawned more often: enslaved authority (freq bonus 6) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster species that never randomly spawned: Sally The monster species that never randomly spawned: jumping kraken The monster species that never randomly spawned: autofarm blood pudding The monster species that never randomly spawned: sulphuring timeout dismayed witnessing The monster species that never randomly spawned: tinwork burglarproof palliatively cumulatively The monster species that never randomly spawned: novice mage The monster species that never randomly spawned: magenta draconian The monster species that never randomly spawned: shitty mushroom The monster species that never randomly spawned: hairy warp fungus The monster species that never randomly spawned: stronger poison sphere The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: feeler gauge stone (gray) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: deconstruction (dozed) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 6) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 54) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 6) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 23) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 7) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 11) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 84) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 1) Trap randomization happened for 1 in 78 traps Next attribute increase check would have come at turn 584 Strength training was 1 Dexterity training was 0 Wisdom training was 11 Constitution training was 1 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were telepathic You were warned You had 386 points of nutrition remaining You were stealthy You could fly You could survive without air You were riding Everella You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Speedy Gonzales The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (388) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (radiating) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * leather peep-toes (asian footwear) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (gray helmet) * skullcap (basin helmet) * flack helmet (hydra helmet) * crystal helm (full helmet) * mining helm (radiant helmet) * field helm (plumed helmet) * helm of safeguard (spired helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (sensor gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (spider boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of mana (MOVE RISED SLOW) scroll of phase door (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of standard id (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of cure (TRAVEL IMMEDIATELY OUT OF THE WAY) * scroll of extra healing (DU KUMMS HIER NICH REIN) * scroll of greater mana restoration (FUCK THE LORD OF THE FUCKUBI) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (23 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (21 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (24 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (23 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Topmodel... You and Everella escaped from the dungeon with 80 points,