Leeroy, lawful male redguardian Thalmor ------ .....| |....| ------- |....| |..o...- ...@@- | ------ [Leeroy the Concordate Agent] St10 Dx9 Co5 In10 Wi11 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: full nutrients You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 173 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 36% chance Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 71% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 65% Tool drop chance was reduced to 86% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: body spells (turn 2) The following skill became untrainable if you tried to train it too early: body armor (turn 672) The following skill became untrainable after a while: crossbow (turn 28165) The following skill couldn't be trained before a certain turn number is reached: sling (turn 13875) Sticky curses were more common by 4% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41625 Monster spawn increase reached its maximum at turn 90584 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1604646 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: icicle penetrator (freq bonus 72) The monster species that spawned more often: high warp patch (freq bonus 32) The monster species that spawned more often: starvation laser (freq bonus 10) The monster species that spawned more often: sea giant (freq bonus 8) The monster species that spawned more often: dancing flame (freq bonus 10) The monster species that spawned more often: ice jelly (freq bonus 12) The monster species that spawned more often: Seraph of the Law (freq bonus 42) The monster species that spawned more often: stone seraphon (freq bonus 9) The monster species that spawned more often: polychrome laser (freq bonus 10) The monster species that spawned more often: newsboy bowering (freq bonus 30) The monster species that spawned more often: randomisator vortex (freq bonus 10) The monster species that spawned more often: thatch rescript (freq bonus 9) The monster species that spawned more often: player gremlin (freq bonus 12) The monster species that spawned more often: drow matron-mother (freq bonus 24) The monster species that spawned more often: cobwebbier rancid unconcerned hesitating (freq bonus 9) The monster species that spawned more often: insane lich (freq bonus 12) The monster species that spawned more often: chemistry golem (freq bonus 12) The monster species that spawned more often: unabsorbed dogma (freq bonus 4) The monster species that spawned more often: sobriquet finmark sadiron (freq bonus 24) The monster species that spawned more often: dulled throbber (freq bonus 8) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 12) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 6) The monster trait that was more common: monsters that have gaze attacks (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster species that never randomly spawned: writhing mass of extreme chaos The monster species that never randomly spawned: simulating arabesque The monster species that never randomly spawned: springy The monster species that never randomly spawned: metallic red centipede The monster species that never randomly spawned: ruby force fungus The monster species that never randomly spawned: undead flame mage The monster species that never randomly spawned: dark yeek The monster species that never randomly spawned: ogre priest The monster species that never randomly spawned: ivory spore The monster species that never randomly spawned: Elohim Tzabaoth, Sea Prince of Tempests The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 12) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 11) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 60) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 9) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 10) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 4) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 11) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 3) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: stuck announcement trap (freq bonus 12) Trap randomization happened for 1 in 92 traps Next attribute increase check would have come at turn 948 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (103) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (winged helmet) * skullcap (inkcoat helmet) * flack helmet (padded helmet) * crystal helm (tasseled helmet) * mining helm (middle-earth helmet) * field helm (greenery helmet) * helm of safeguard (less helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (runic gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (camouflage patterned boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of mana (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll of phase door (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) scroll of standard id (IM REALLY FEELING IT) scroll of cure (CHUTZPAH) * scroll of extra healing (X 14 39 ZS) * scroll of greater mana restoration (IPSAE IAOAI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.