Leeroy, lawful male redguardian Thalmor ----- |.$@| |.@.+ ....| ---.- [Leeroy the Concordate Agent] St8 Dx13 Co9 In6 Wi10 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 30 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 33% Potion drop chance was reduced to 96% Armor drop chance was reduced to 93% Tool drop chance was reduced to 86% Food drop chance was reduced to 97% Monster death drops spawned with only 97% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: martial arts (turn 103) The following skill became untrainable if you tried to train it too early: chaos spells (turn 84) The following skill became untrainable after a while: boomerang (turn 64234) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 36292) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 70845 Monster spawn increase reached its maximum at turn 154225 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1199445 The monster class that cannot be genocided was (null) Today, this monster class was always generated invisible: long worm tail The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: skeleton mage (freq bonus 48) The monster species that spawned more often: tamboura statutory (freq bonus 6) The monster species that spawned more often: Nadine's ankle strap sandal (freq bonus 5) The monster species that spawned more often: heshogit (freq bonus 12) The monster species that spawned more often: rhydon (freq bonus 10) The monster species that spawned more often: aurae sashaying (freq bonus 16) The monster species that spawned more often: councilor blacked (freq bonus 12) The monster species that spawned more often: thickish lustful danging milling (freq bonus 4) The monster species that spawned more often: sanity laser (freq bonus 4) The monster species that spawned more often: dungeon collapse (freq bonus 12) The monster species that spawned more often: mean elven bastard (freq bonus 14) The monster species that spawned more often: subway wight (freq bonus 12) The monster species that spawned more often: emptiest wastery (freq bonus 4) The monster species that spawned more often: laughingstock gravel (freq bonus 5) The monster species that spawned more often: ice xorn (freq bonus 21) The monster species that spawned more often: chaos lizard (freq bonus 18) The monster species that spawned more often: undead cruel abuser (freq bonus 72) The monster species that spawned more often: young adult shimmering dragon (freq bonus 16) The monster species that spawned more often: kewitrin (freq bonus 27) The monster species that spawned more often: tree mushroom (freq bonus 6) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster species that never randomly spawned: frozen one The monster species that never randomly spawned: cloth golem The monster species that never randomly spawned: retorting endomorphic The monster species that never randomly spawned: elf The monster species that never randomly spawned: diamond golem The monster species that never randomly spawned: girl who looks like her name was Fanny The monster species that never randomly spawned: ancient blue dragon The monster species that never randomly spawned: graviton sphere The monster species that never randomly spawned: techno mold The monster species that never randomly spawned: runt The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: long screwup stone (gray) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 15) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 8) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 18) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 13) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 2) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 2) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 17) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 9) The RNG hath decreed that this item was always generated cursed: longing stone (gray) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: autoscooter heels (flipflops) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: orange spell stone (gray) The RNG hath decreed that this trap was always invisible: jessica trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 8) Trap randomization happened for 1 in 551 traps Next attribute increase check would have come at turn 1876 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (197) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (narrow helmet) * skullcap (round helmet) * flack helmet (wide conical hat) * crystal helm (winged helmet) * mining helm (resounding helmet) * field helm (failuncap helmet) * helm of safeguard (kitchen hat) * war hat (secret helmet) * plasteel gloves (white gloves) * leather gloves (failuncap gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (paper gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (balanced boots) * boots of safeguard (persian boots) Scrolls scroll of healing (CRIAEDO) scroll of mana (POWER IS GREATER THE BASE IS LESS) scroll of phase door (NHQDB IS ACTUALLY KERIOQDB) scroll of standard id (SNU QQQ) scroll of cure (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) * scroll of extra healing (OH YOU ANNOYER) * scroll of greater mana restoration (WEAK STUNT IS MORE POWER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.