Leeroy, lawful male redguardian Thalmor --- -------## --------------- ... |.....-,# |.DDDDD.DDDDDD| |... ..---.|,###|DDDD.D.DD....| ...... #|.| |.|,,,,.-D.D.D..DD.DD| |......,,..---.|,###------------- - ------#,,|.....|,# ---.----,,,------- -------- ..{.$...,#, ### |......|,##########|......|## #,# ,|.....>-,,,,,,,,,),..$....| -|-----.----###,.......|,##########-------- |...........,,,,-------- |<%........|###,, ------------ [Leeroy the Whitegold Ambassador] St9 Dx14 Co12 In12 Wi7 Ch8 ThaRedMalLaw Dlvl:4 $70 HP-3(49) Pw34(34) AC1 Exp3 T472 Latest messages The tiny pseudodragon misses. The tiny pseudodragon breathes fire! The blast of fire hits you! [-4 -> 10] The blast of fire bounces! The baby rainbow dragon bites you! You hear the howling of the CwnAnnwn... [-7 -> 3] Warning: HP low! The baby black dragon picks up some gold. Unknown command ' '. You hit the tiny pseudodragon! The tiny pseudodragon breathes on you! [-1 -> 2] Warning: HP low! The super-sweet girl in plateau boots wields a sturdy plateau boot for girls {10}! The tiny pseudodragon misses. The tiny pseudodragon breathes fire! The blast of fire hits you! You die... Your inventory Amulets t - an uncursed amulet of unchanging {0} Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} m - an uncursed +0 elven spear {12} o - an uncursed +2 dagger {4} q - a cursed -1 axe {24} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} Tools k - an uncursed large box {500} l - a * uncursed bottle {1} Gems r - 7 uncursed +0 rocks {0} The large box is empty. Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 331 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 29 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 251 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 67% chance Book drop chance was reduced to 91% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 75% Armor drop chance was reduced to 93% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 14) The following skill became untrainable if you tried to train it too early: lance (turn 320) The following skill became untrainable after a while: paddle (turn 49135) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 37384) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 187400 Monster spawn increase reached its maximum at turn 237900 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2341647 The monster class that cannot be genocided was zombie The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: xorn king (freq bonus 8) The monster species that spawned more often: monition robotry (freq bonus 9) The monster species that spawned more often: sporty turret (freq bonus 12) The monster species that spawned more often: conscious warp patch (freq bonus 8) The monster species that spawned more often: force leprechaun (freq bonus 2) The monster species that spawned more often: Ang (freq bonus 7) The monster species that spawned more often: turkish lady (freq bonus 20) The monster species that spawned more often: classical otyugh (freq bonus 9) The monster species that spawned more often: Stefan (freq bonus 18) The monster species that spawned more often: Hanetar (freq bonus 12) The monster species that spawned more often: rust turret (freq bonus 4) The monster species that spawned more often: baby rainbow dragon (freq bonus 20) The monster species that spawned more often: solar creeper (freq bonus 18) The monster species that spawned more often: oak nymph (freq bonus 30) The monster species that spawned more often: doormen fringed (freq bonus 21) The monster species that spawned more often: confusion elemental (freq bonus 3) The monster species that spawned more often: pawn of living stone (freq bonus 18) The monster species that spawned more often: deceiving spore (freq bonus 12) The monster species that spawned more often: cryptography vesicle (freq bonus 42) The monster species that spawned more often: Jeanetta's little-girl boot (freq bonus 6) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 6) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 8) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster species that never randomly spawned: distrustful deadhead The monster species that never randomly spawned: deepest one The monster species that never randomly spawned: dragon lady The monster species that never randomly spawned: blister growth The monster species that never randomly spawned: trainful weatherproof unartful The monster species that never randomly spawned: analgesic fungus The monster species that never randomly spawned: red condor The monster species that never randomly spawned: prick witch The monster species that never randomly spawned: inscribed gnome The monster species that never randomly spawned: nasty stalk The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 93) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 15) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 16) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 26) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 9) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 16) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 18) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 20) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 18) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 10) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 42) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 5) Trap randomization happened for 1 in 958 traps Next attribute increase check would have come at turn 764 Strength training was 6 Dexterity training was 7 Wisdom training was 6 Constitution training was 15 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1005 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (325) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of unchanging (everlasting) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (black helmet) * skullcap (spired helmet) * flack helmet (thinking helmet) * crystal helm (dark helmet) * mining helm stone (rubynus helmet) * field helm stone (gemmed helmet) * helm of safeguard (wide conical hat) * war hat (red helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (warped gloves) * commander gloves (even pair of gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (street boots) * boots of safeguard (gentle sneakers) Scrolls scroll of healing (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of mana (DONT STARE ME ALWAYS) scroll of phase door (TU SCRONIUM ES) scroll of standard id (TUOE DISNI) scroll of cure (THE JENS HIS GIRLFRIEND IS NAMED TANJA) * scroll of extra healing (ODER MOTHERATOR) * scroll of greater mana restoration (YIKES) Potions potion of gain energy (sweet basil) potion called juice (soapy) potion of monster detection (muddy) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 11 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (36 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...