Leeroy, lawful male redguardian Thalmor --------------- |..@..........| |.@...........| |.............. |.............| --------------- [Leeroy the Concordate Agent] St11 Dx9 Co12 In10 Wi9 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 264 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 30 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 98% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 37% Armor drop chance was reduced to 99% Tool drop chance was reduced to 96% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: hammer (turn 7) The following skill became untrainable if you tried to train it too early: chaos spells (turn 536) The following skill became untrainable after a while: matter spells (turn 48177) The following skill couldn't be trained before a certain turn number is reached: form IV (Ataru) (turn 25275) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74160 Monster spawn increase reached its maximum at turn 165211 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4460502 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: major demon (freq bonus 4) The monster species that spawned more often: sulfuric acid cloud (freq bonus 5) The monster species that spawned more often: smokable effectuation (freq bonus 32) The monster species that spawned more often: static charge (freq bonus 14) The monster species that spawned more often: Rhan-Tegoth (freq bonus 6) The monster species that spawned more often: Officer Lieutenant (freq bonus 36) The monster species that spawned more often: lavender warp fungus (freq bonus 36) The monster species that spawned more often: petty centaur shaman (freq bonus 10) The monster species that spawned more often: fire ant (freq bonus 32) The monster species that spawned more often: tackle deice (freq bonus 15) The monster species that spawned more often: redecorating grieve (freq bonus 40) The monster species that spawned more often: migo warrior (freq bonus 44) The monster species that spawned more often: nitrogen heiled cessing (freq bonus 15) The monster species that spawned more often: ruby golem (freq bonus 10) The monster species that spawned more often: hell master (freq bonus 32) The monster species that spawned more often: sideband isthmic (freq bonus 14) The monster species that spawned more often: unreal mushroom (freq bonus 16) The monster species that spawned more often: icyorn (freq bonus 5) The monster species that spawned more often: Inspector Katcher (freq bonus 99) The monster species that spawned more often: carrion bird (freq bonus 12) The monster species that spawned more often: Officer Kommissioner (freq bonus 6) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 5) The monster trait that was more common: monsters that are humanoid (freq bonus 5) The monster trait that was more common: monsters that cannot pick up items (freq bonus 4) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 3) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster species that never randomly spawned: low mind flayer The monster species that never randomly spawned: expert The monster species that never randomly spawned: baur The monster species that never randomly spawned: manavoid turret The monster species that never randomly spawned: cliquishly sleeting noel The monster species that never randomly spawned: Amelje The monster species that never randomly spawned: polar wolf The monster species that never randomly spawned: scorpion The monster species that never randomly spawned: sailcloth drenching The monster species that never randomly spawned: fish rooftop The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 54) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 20) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 19) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 59) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 58) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 37) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 12) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 9) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 61) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 1) Trap randomization happened for 1 in 886 traps Next attribute increase check would have come at turn 427 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (345) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (eternal helmet) * skullcap (radio helmet) * flack helmet (fish bowl) * crystal helm (bluy helmet) * mining helm (deformed helmet) * field helm (musical helmet) * helm of safeguard (visored helmet) * war hat (cloudy helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (padded gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (doctor claw boots) * boots of safeguard (imaginary heels) Scrolls scroll of healing (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of mana (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of phase door (UNPLAYABLE BINDER ROLE) scroll of standard id (SEX OCYMISOX) scroll of cure (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) * scroll of extra healing (LETS PLAY NETHACK) * scroll of greater mana restoration (HELPING SUM STARE CAVITY TOFU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.