Leeroy, lawful male redguardian Thalmor ----------- +.........| |./.......| |........@| |........@| ----------- [Leeroy the Concordate Agent] St15 Dx11 Co7 In11 Wi8 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: discount action You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 141 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 69% chance Book drop chance was reduced to 99% Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 54% Wand drop chance was reduced to 79% Implant drop chance was reduced to 85% Potion drop chance was reduced to 75% Armor drop chance was reduced to 60% Tool drop chance was reduced to 97% Food drop chance was reduced to 96% Monster death drops spawned with only 92% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: body armor (turn 57) The following skill became untrainable if you tried to train it too early: martial arts (turn 510) The following skill became untrainable after a while: axe (turn 51694) The following skill couldn't be trained before a certain turn number is reached: trident (turn 59185) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42449 Monster spawn increase reached its maximum at turn 114721 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1197104 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: difficult ghost (freq bonus 4) The monster species that spawned more often: Melvin (freq bonus 4) The monster species that spawned more often: lava nymph (freq bonus 3) The monster species that spawned more often: porter rubber chicken (freq bonus 4) The monster species that spawned more often: house snake (freq bonus 6) The monster species that spawned more often: magic seraphon (freq bonus 48) The monster species that spawned more often: porter suspicious vortex (freq bonus 16) The monster species that spawned more often: vipertex (freq bonus 6) The monster species that spawned more often: Kristin's plateau boot (freq bonus 12) The monster species that spawned more often: fried chicken (freq bonus 4) The monster species that spawned more often: plate golem (freq bonus 3) The monster species that spawned more often: spring wolf (freq bonus 4) The monster species that spawned more often: wallblast dragon (freq bonus 48) The monster species that spawned more often: former prisoner (freq bonus 72) The monster species that spawned more often: skilled beam (freq bonus 5) The monster species that spawned more often: furring epitome (freq bonus 3) The monster species that spawned more often: sanity flayer (freq bonus 12) The monster species that spawned more often: intervention sphere (freq bonus 48) The monster species that spawned more often: ecumenic electrotype (freq bonus 5) The monster species that spawned more often: everchanging light (freq bonus 12) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 8) The monster species that never randomly spawned: grave lich The monster species that never randomly spawned: Great High Shaman of Kurtulmak The monster species that never randomly spawned: nymph queen The monster species that never randomly spawned: worsened pneumatic The monster species that never randomly spawned: toner noncom The monster species that never randomly spawned: hounddog The monster species that never randomly spawned: Rubinho The monster species that never randomly spawned: blood seraphon The monster species that never randomly spawned: rust monster The monster species that never randomly spawned: queuing babcock The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 14) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 7) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 16) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 11) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 2) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 4) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 2) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 10) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 4) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 73) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: skill loss stone (gray) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this trap was always invisible: blesscurse trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 4) Trap randomization happened for 1 in 912 traps Next attribute increase check would have come at turn 203 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (351) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (failuncap helmet) * sedge hat (masked helmet) * skullcap (spired helmet) * flack helmet (chain-aventailed helmet) * crystal helm (long-hair helmet) * mining helm (plumed helmet) * field helm (bluy helmet) * helm of safeguard (hacker helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (tar gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (yellow sneakers) * boots of safeguard (rain boots) Scrolls scroll of healing (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) scroll of mana (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of phase door (AM PO COLVATIO) scroll of standard id (I R TEH UBER PWNZ0R) scroll of cure (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) * scroll of extra healing (OGRANICHENIYE SAPOGI) * scroll of greater mana restoration (OXHE SRIAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.