Leeroy, lawful male redguardian Thalmor ----|-------- |...........| |...........| |$........@.| |.........@.. +...........| ------------- [Leeroy the Concordate Agent] St12 Dx8 Co7 In7 Wi6 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed greased +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: half spell damage You could not have this property intrinsically: half physical damage Implant identification only worked 1 times out of 16 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 98% chance Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 68% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 57% Implant drop chance was reduced to 90% Tool drop chance was reduced to 93% Food drop chance was reduced to 87% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: matter spells (turn 24) The following skill became untrainable if you tried to train it too early: occult spells (turn 77) The following skill became untrainable after a while: lightsaber (turn 63100) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 56743) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68690 Monster spawn increase reached its maximum at turn 203840 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 998730 The monster class that cannot be genocided was worm The monster class that was spawned more often: rust monster or disenchanter (freq bonus 8) The monster species that spawned more often: miesieenic topmodel (freq bonus 60) The monster species that spawned more often: patriarch (freq bonus 28) The monster species that spawned more often: servitor of the outer gods (freq bonus 48) The monster species that spawned more often: random cortex (freq bonus 144) The monster species that spawned more often: albino stalk (freq bonus 27) The monster species that spawned more often: levitator (freq bonus 28) The monster species that spawned more often: the forever train (freq bonus 20) The monster species that spawned more often: Scotland Yard special agent (freq bonus 15) The monster species that spawned more often: charcoal spore (freq bonus 36) The monster species that spawned more often: rock worm mass (freq bonus 132) The monster species that spawned more often: Hannah's combat boot (freq bonus 96) The monster species that spawned more often: tiger that brings an end (freq bonus 9) The monster species that spawned more often: bastard elemental (freq bonus 20) The monster species that spawned more often: kobold spellmaster (freq bonus 27) The monster species that spawned more often: greater draconic quylthulg (freq bonus 13) The monster species that spawned more often: lucky trove (freq bonus 12) The monster species that spawned more often: lammed standardizable (freq bonus 66) The monster species that spawned more often: cursor nymph (freq bonus 10) The monster species that spawned more often: radioactive woman (freq bonus 24) The monster species that spawned more often: holyday migrated (freq bonus 20) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 8) The monster species that never randomly spawned: secretary The monster species that never randomly spawned: Warden Archon The monster species that never randomly spawned: blazing fern sprout The monster species that never randomly spawned: giant ebony ant The monster species that never randomly spawned: Sir Lorimer The monster species that never randomly spawned: cold hound The monster species that never randomly spawned: Leviathan The monster species that never randomly spawned: dark young The monster species that never randomly spawned: grandly tautology The monster species that never randomly spawned: five of clubs The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 23) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 10) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 53) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 4) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: fluctuating speed stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 5) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 14) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: tarmustrokingnora stone (gray) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this trap was always invisible: goldspell trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 1) Trap randomization happened for 1 in 277 traps Next attribute increase check would have come at turn 1696 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (430) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cone-shaped helmet) * sedge hat (long-hair helmet) * skullcap (tight helmet) * flack helmet (hacker helmet) * crystal helm (etched helmet) * mining helm (anti-government helmet) * field helm (rural helmet) * helm of safeguard (grimace helmet) * war hat (crested helmet) * plasteel gloves (white gloves) * leather gloves (cuddly gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (black gloves) * commander gloves (shitty gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (winter boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (ROLL IS 5 AND BECOME STRONGER) scroll of mana (MUMAK MUST DIE) scroll of phase door (TOO FEKKING GOOD) scroll of standard id (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of cure (4OFAE OF9 SCC9) * scroll of extra healing (VIM EMACS NO TEPAD) * scroll of greater mana restoration (HIGH RATE LOWER VOLTAGE IS LOW) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.