Leeroy, lawful male redguardian Thalmor +- -. .. |#.# |.@. -@- ### [Leeroy the Concordate Agent] St8 Dx9 Co6 In8 Wi6 Ch14 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: peacevision You could not have this property intrinsically: invisibility Ring identification only worked 4 times out of 50 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 279 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 62% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 79% Weapon drop chance was reduced to 81% Food drop chance was reduced to 97% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: riding (turn 3) The following skill became untrainable if you tried to train it too early: devices (turn 178) The following skill became untrainable after a while: spirituality (turn 32052) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 18063) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53655 Monster spawn increase reached its maximum at turn 420105 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 5469975 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: glonk sephirah (freq bonus 16) The monster species that spawned more often: electro charger (freq bonus 18) The monster species that spawned more often: burbling blob (freq bonus 28) The monster species that spawned more often: petty kobold thief (freq bonus 8) The monster species that spawned more often: Bad Tidings (freq bonus 6) The monster species that spawned more often: enormous ogre (freq bonus 15) The monster species that spawned more often: Rhotomago, Prince of Time (freq bonus 8) The monster species that spawned more often: annihilator (freq bonus 6) The monster species that spawned more often: fierce chiropodist (freq bonus 4) The monster species that spawned more often: Light One (freq bonus 21) The monster species that spawned more often: depressed ghost (freq bonus 36) The monster species that spawned more often: normal jelly (freq bonus 12) The monster species that spawned more often: federative chafe (freq bonus 24) The monster species that spawned more often: warty force fungus (freq bonus 12) The monster species that spawned more often: woman who is disliked by everyone (freq bonus 3) The monster species that spawned more often: batsmen january (freq bonus 2) The monster species that spawned more often: bell gnome (freq bonus 60) The monster species that spawned more often: money transporter (freq bonus 32) The monster species that spawned more often: young unicorn (freq bonus 6) The monster species that spawned more often: frenchman maximized (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 36) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 8) The monster species that never randomly spawned: altmer The monster species that never randomly spawned: undead mass The monster species that never randomly spawned: segregating supplicated fetishistic gourmand The monster species that never randomly spawned: stethoscopic colorable The monster species that never randomly spawned: little ruby The monster species that never randomly spawned: beepin The monster species that never randomly spawned: boa preparing laureate The monster species that never randomly spawned: gomi queen The monster species that never randomly spawned: grey icky thing The monster species that never randomly spawned: giant black frog The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: skill loss stone (gray) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 14) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 42) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 6) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 3) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 8) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 4) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 9) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 9) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 6) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 5) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: rang call trap (freq bonus 1) Trap randomization happened for 1 in 520 traps Next attribute increase check would have come at turn 336 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (200) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (rural helmet) * skullcap (round helmet) * flack helmet (wide conical hat) * crystal helm (meteoric helmet) * mining helm (weeping helmet) * field helm (engraved helmet) * helm of safeguard (full helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (brand-new gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (fin boots) * boots of safeguard (princess pumps) Scrolls scroll of healing (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) scroll of mana (PUUN TAFFY) scroll of phase door (FROBOZZ MAGIC SCROLL CO) scroll of standard id (GET YOUR PET GIRL IN SLEX) scroll of cure (CAO NI MA) * scroll of extra healing (CUNAFV ANONONYRXV) * scroll of greater mana restoration (NOTY AND THE AMY WERE MVPS 2017) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.