Leeroy, lawful male redguardian Thalmor ---- --..--- --.....-------- ---- |.........G...| -- |..--- |...@M...- |.--....| ---.--- -- |......- ---%| |......| |...| |...|.-- |.--- |..-|.| |.| ----|.| |.| |.| ---.-- |.-- |....| |<.----...| |........-- ---------- [Leeroy the Whitegold Ambassador] St8 Dx14 Co8 In16 Wi12 Ch9 ThaRedMalLaw Min:3 $83 HP68(68) Pw36(36) AC1 Exp5 T1189 Sta Par Latest messages You hit the human mummy. The human mummy zaps a wand of starvation! You feel a hole in your stomach! 1 points of your strength got sapped! You feel weak. You hit the human mummy. The human mummy zaps a wand of starvation! You feel a hole in your stomach! You faint from lack of food. The human mummy zaps a wand of starvation! You feel a hole in your stomach! The human mummy zaps a wand of starvation! You feel a hole in your stomach! The human mummy zaps a wand of starvation! You feel a hole in your stomach! The human mummy zaps a wand of starvation! You feel a hole in your stomach! The human mummy zaps a wand of starvation! You feel a hole in your stomach! You die from starvation. Your inventory Weapons a - an uncursed +0 elven broadsword {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} x - a cursed +0 stygian pike {10} y - an uncursed +0 impact staff {16} z - an uncursed +0 hoe sable {16} B - a cursed -1 compost bow {12} E - a * cursed -1 crystal sword (weapon in hand) {24} M - a cursed +0 stygian pike {10} N - 84 * uncursed +0 droven arrows {2} O - 179 uncursed +0 bullets {4} P - 58 cursed -1 bullets {1} Q - 38 uncursed +0 ya {0} S - an uncursed +3 lucern hammer {60} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles l - an uncursed fortune cookie {0} s - an uncursed lichen corpse {20} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} p - an uncursed scroll of identify {0} u - 2 cursed scrolls of healing {0} H - a blessed scroll of standard id {0} Rings J - an uncursed ring of polymorph control {0} R - an uncursed ring of regeneration {0} Tools I - 6 uncursed tallow candle (2000)'s {0} Gems r - 3 uncursed +0 rocks {0} Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: corrosivity You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 43 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 24% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 80% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 17% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: occult spells (turn 126) The following skill became untrainable if you tried to train it too early: occult spells (turn 570) The following skill became untrainable after a while: missile weapons (turn 36152) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 57348) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 88000 Monster spawn increase reached its maximum at turn 433870 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3341874 The monster class that cannot be genocided was major demon The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: soft boiled eggman (freq bonus 12) The monster species that spawned more often: girl who looks like her name was Fanny (freq bonus 20) The monster species that spawned more often: Vampire Kommissioner (freq bonus 8) The monster species that spawned more often: porter Mordor orc (freq bonus 54) The monster species that spawned more often: unhealth grue (freq bonus 12) The monster species that spawned more often: rainer (freq bonus 18) The monster species that spawned more often: werecow (freq bonus 6) The monster species that spawned more often: cursor nymph (freq bonus 8) The monster species that spawned more often: vising earthquake (freq bonus 18) The monster species that spawned more often: skillor (freq bonus 6) The monster species that spawned more often: hulk (freq bonus 2) The monster species that spawned more often: unox (freq bonus 20) The monster species that spawned more often: rummaging stylizing lamented bleeped (freq bonus 10) The monster species that spawned more often: pile of roulette jetons (freq bonus 15) The monster species that spawned more often: scarlet patch (freq bonus 64) The monster species that spawned more often: smog palmate (freq bonus 15) The monster species that spawned more often: verdigrising cloyed (freq bonus 8) The monster species that spawned more often: timbal sunny (freq bonus 18) The monster species that spawned more often: bad patch (freq bonus 40) The monster species that spawned more often: belaboring caviler (freq bonus 12) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster species that never randomly spawned: real nether hound The monster species that never randomly spawned: slow force fungus The monster species that never randomly spawned: glowing force patch The monster species that never randomly spawned: Simon Belmont The monster species that never randomly spawned: phasing hobbit wizard The monster species that never randomly spawned: sadistic prostitute The monster species that never randomly spawned: giant group mimic The monster species that never randomly spawned: familiarizing ridging The monster species that never randomly spawned: radiant mold The monster species that never randomly spawned: basilisk The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: longing stone (gray) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 160) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 80) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 25) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 4) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 9) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 4) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 15) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 5) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this trap was always invisible: starlit trap The RNG hath decreed that this trap was generated more often: tarmustrokingnora trap (freq bonus 9) Trap randomization happened for 1 in 283 traps Trap difficulty was increased by 67 Next attribute increase check would have come at turn 1850 Strength training was 13 Dexterity training was 10 Wisdom training was 0 Constitution training was 50 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were paralyzed (-1) You had not decided on your sexuality yet You were being chased by the kops. (815) You were prevented from having half spell damage (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had -2086 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Reloading(166) panic digging 5 R Prepared(0) phase door 5 R Not Ready(1087) invoke deity 5 R Prepared(0) dazzle 1X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (etheric helmet) * skullcap (round helmet) * flack helmet (scuba helmet) * crystal helm (eternal helmet) * mining helm (middle-earth helmet) * field helm (tight helmet) * helm of safeguard (fish bowl) * war hat (black helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (spacey gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (buckled boots) * boots of safeguard (rumble boots) Scrolls scroll of healing (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) scroll of mana (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of phase door (ABRA KA DABRA) scroll of standard id (PALOMITA IS SPANISH FOR PARROT) scroll of cure (BITING WITH COOL TUSK MAYBE FREEZED) * scroll of extra healing (VITERBI TRELLIS) * scroll of greater mana restoration (NAE TROOSERS) scroll of identify (THE RESULT IS THE FRUIT) Rings ring of polymorph control (glamorous) ring of regeneration (moonstone) Wands wand of starvation (quivering) Tools tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Vanquished creatures an acidstream blob 0 jackals (1 created) an evasive fox 0 pack foxes (1 created) 2 ego gas spores (1 created) 0 dental brace guys (1 created) 0 dwarf thieves (1 created) 0 dwarven guardians (1 created) 0 whnases (1 created) a cave kobold a special kobold lord a mynock a mini permamimic 0 small flying mimics (1 created) 0 clubbelgoblins (1 created) a mega goblin 0 goblin cops (1 created) 0 earth gases (1 created) a fiendish hobgoblin a low snotling an evasive sewer rat 2 rabbits a lichen (0 created) 0 sub-gnomes (2 created) 0 gnomes (1 created) 0 gnome stalkers (1 created) an intermediate gnome (4 created) 0 gnome lords (2 created) 0 gnomish wizards (1 created) 0 angsty gnomes (1 created) a gnome lady 0 low minators (1 created) 0 kestrels (1 created) 4 Keystone Kops (5 created) 0 Keystone Officers (1 created) 0 Kop Sergeants (1 created) a minor corpse 0 sanity mummies (1 created) 0 human mummies (1 created) a tapioca snake 2 tiny trolls (1 created) 0 kobold zombies (1 created) 0 gnome zombies (1 created) 0 dwarf zombies (1 created) a friendly adventurer a watchman of Ambarannon a pitiful-looking beggar a mangy-looking leper 0 immunizers (1 created) an incantifier (2 created) a novice rogue 0 thalmors (1 created) 0 shopkeepers (1 created) 0 soldiers (1 created) 0 sergeants (3 created) 0 angry watch captains (1 created) 0 geckos (1 created) 0 disintegration troves (1 created) 70 creatures born. 31 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 7 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 23 times You killed 22 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (4 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (40 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...