Leeroy, lawful male redguardian Thalmor ------ |...@| |.{$.@ |....| ------ [Leeroy the Concordate Agent] St15 Dx7 Co5 In12 Wi8 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: magical breathing You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 55% Ring drop chance was reduced to 92% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 79% Armor drop chance was reduced to 85% Tool drop chance was reduced to 83% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: hammer (turn 56) The following skill became untrainable if you tried to train it too early: protection spells (turn 360) The following skill became untrainable after a while: two-handed sword (turn 49265) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 49149) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13811 Monster spawn increase reached its maximum at turn 138641 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 416689 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: swamp thing (freq bonus 12) The monster species that spawned more often: asterisker (freq bonus 6) The monster species that spawned more often: disbelieving potato (freq bonus 3) The monster species that spawned more often: ogre leader (freq bonus 12) The monster species that spawned more often: full-skinny beauty (freq bonus 60) The monster species that spawned more often: humanoid centaur (freq bonus 8) The monster species that spawned more often: Laziness (freq bonus 12) The monster species that spawned more often: shitty stalk (freq bonus 12) The monster species that spawned more often: breaching undetected (freq bonus 18) The monster species that spawned more often: snarliest rewrought (freq bonus 4) The monster species that spawned more often: drey elf (freq bonus 24) The monster species that spawned more often: silver golem (freq bonus 8) The monster species that spawned more often: k2hack vortex (freq bonus 8) The monster species that spawned more often: nausea spore (freq bonus 8) The monster species that spawned more often: wereblacklight (freq bonus 24) The monster species that spawned more often: very old golden dragon (freq bonus 20) The monster species that spawned more often: cleaner seller (freq bonus 6) The monster species that spawned more often: antimatter mushroom (freq bonus 4) The monster species that spawned more often: locomoted tanka deleing (freq bonus 8) The monster species that spawned more often: blue ooze (freq bonus 6) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 11) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster species that never randomly spawned: Icy Kop The monster species that never randomly spawned: white worm mass The monster species that never randomly spawned: The percenti casts percenti! The monster species that never randomly spawned: amender thinner instinctively The monster species that never randomly spawned: ol pharaoh The monster species that never randomly spawned: Amy's brother his secret love The monster species that never randomly spawned: giant venus flytrap The monster species that never randomly spawned: blank stalk The monster species that never randomly spawned: spikey mushroom patch The monster species that never randomly spawned: soft woman The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: sanity (squirting) The RNG hath decreed that this item was never generated: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 15) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 8) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 15) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 23) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 2) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 4) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 2) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 19) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 55) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this trap was always invisible: bowel cramps trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 3) Trap randomization happened for 1 in 23 traps Next attribute increase check would have come at turn 775 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (1672) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (frequent helmet) * skullcap (winged helmet) * flack helmet (etheric helmet) * crystal helm (bluy helmet) * mining helm (steel helmet) * field helm (precious helmet) * helm of safeguard (black helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (bise gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (padded gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (princess pumps) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (FUNGHI AND SPAGHETTI ALIO OLIO) scroll of mana (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of phase door (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of standard id (SALIQUAS) scroll of cure (YELL AT SKY PREVENT KEY FOR 5) * scroll of extra healing (NO SPACE) * scroll of greater mana restoration (CATCHES ERYONES EYE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.