Leeroy, lawful male albae Acid Mage -------+-------- |..............| |..............| |........k.....| |....d.........| |....@.........| ---------------- [Leeroy the Oozer] St6 Dx8 Co12 In16 Wi6 Ch10 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC7 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: searching You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 79% Ring drop chance was reduced to 80% Wand drop chance was reduced to 94% Potion drop chance was reduced to 83% Armor drop chance was reduced to 76% Tool drop chance was reduced to 12% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: polymorphing (turn 11) The following skill became untrainable if you tried to train it too early: club (turn 19) The following skill became untrainable after a while: knife (turn 49902) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 5453) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69676 Monster spawn increase reached its maximum at turn 183950 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3410550 The monster class that cannot be genocided was orc The monster class that was spawned more often: (null) (freq bonus 10) The monster species that spawned more often: radscorpion (freq bonus 13) The monster species that spawned more often: Natalje (freq bonus 78) The monster species that spawned more often: sludge bomb (freq bonus 48) The monster species that spawned more often: blood bloater (freq bonus 52) The monster species that spawned more often: supinate browser (freq bonus 22) The monster species that spawned more often: vietnamese woman (freq bonus 34) The monster species that spawned more often: bunely (freq bonus 99) The monster species that spawned more often: weregreenslime (freq bonus 56) The monster species that spawned more often: ferrous mushroom (freq bonus 24) The monster species that spawned more often: minor mind flayer (freq bonus 72) The monster species that spawned more often: jaguar man (freq bonus 26) The monster species that spawned more often: Banpei-kun (freq bonus 12) The monster species that spawned more often: edgy force fungus (freq bonus 12) The monster species that spawned more often: night naga hatchling (freq bonus 24) The monster species that spawned more often: umbreon (freq bonus 28) The monster species that spawned more often: internet giant (freq bonus 24) The monster species that spawned more often: zuubie (freq bonus 12) The monster species that spawned more often: earth elemental (freq bonus 11) The monster species that spawned more often: warty warp patch (freq bonus 26) The monster species that spawned more often: sue mushroom (freq bonus 78) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 6) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 6) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster species that never randomly spawned: prick monster The monster species that never randomly spawned: nondescript mold The monster species that never randomly spawned: jynnie The monster species that never randomly spawned: nethack horror The monster species that never randomly spawned: magic seraphon The monster species that never randomly spawned: bracelet obliteration outgrowth The monster species that never randomly spawned: Marleen's block-heeled combat boot The monster species that never randomly spawned: pick dwarf The monster species that never randomly spawned: Beetle McNasty The monster species that never randomly spawned: Erathaol The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 14) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 28) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: death (long, freq bonus 19) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 4) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 17) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 12) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 16) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 185) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 6) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 5) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 10) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 7) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 65) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this trap was always invisible: interface screw trap The RNG hath decreed that this trap was generated more often: too heavy trap (freq bonus 4) Trap randomization happened for 1 in 920 traps Next attribute increase check would have come at turn 386 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having flying (0) You had 1498 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (312) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of random enchantment (IMBA HAND OF VECNA) scroll of healing (THE RESULT IS THE FRUIT) scroll of mana (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of phase door (LV FTS) scroll of standard id (TRAINRIDING LIKE A HOBO) scroll of cure (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) * scroll of extra healing (WE WILL HURT YOU) * scroll of greater mana restoration (VENZAR BORGAVVE) Spellbooks spellbook of acid sphere (grass green) spellbook of acid stream (unwritten) Potions potion of fruit juice (purple-red) Rings ring of warning (alexandrite) Wands wand of acid (fucked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.