Leeroy, lawful male redguardian Thalmor ------------- |...........| +............ |......@....| |......@....| -------.----- [Leeroy the Concordate Agent] St6 Dx12 Co7 In10 Wi10 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: magic resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 29 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 85% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 64% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: occult spells (turn 132) The following skill became untrainable if you tried to train it too early: club (turn 18) The following skill became untrainable after a while: petkeeping (turn 53594) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 45078) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58790 Monster spawn increase reached its maximum at turn 173315 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2949210 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: night goblin (freq bonus 32) The monster species that spawned more often: gluing blob (freq bonus 6) The monster species that spawned more often: altmer (freq bonus 6) The monster species that spawned more often: underground bird (freq bonus 8) The monster species that spawned more often: porter suspicious vortex (freq bonus 12) The monster species that spawned more often: rainbow cattle (freq bonus 6) The monster species that spawned more often: thunder hammer (freq bonus 9) The monster species that spawned more often: archcouatl (freq bonus 24) The monster species that spawned more often: heckled burmese (freq bonus 30) The monster species that spawned more often: hobbit sage (freq bonus 8) The monster species that spawned more often: pseudo-medusa (freq bonus 10) The monster species that spawned more often: octarine mold (freq bonus 12) The monster species that spawned more often: nausea mushroom (freq bonus 12) The monster species that spawned more often: prick bear (freq bonus 4) The monster species that spawned more often: splintered ufo part (freq bonus 9) The monster species that spawned more often: death drake (freq bonus 30) The monster species that spawned more often: red boomer (freq bonus 5) The monster species that spawned more often: giant red swarm ant (freq bonus 2) The monster species that spawned more often: Antje (freq bonus 4) The monster species that spawned more often: sulfur fungus (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 4) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 6) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 6) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 6) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster species that never randomly spawned: kurroe The monster species that never randomly spawned: normal frog The monster species that never randomly spawned: dark ray The monster species that never randomly spawned: smart trove The monster species that never randomly spawned: two-headed hydra The monster species that never randomly spawned: hellhole growth The monster species that never randomly spawned: tarantula The monster species that never randomly spawned: wind fungus The monster species that never randomly spawned: runoff mushroom The monster species that never randomly spawned: air elemental The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 8) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 10) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 16) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 106) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 11) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 6) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 10) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 14) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 21) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 8) Trap randomization happened for 1 in 49 traps Trap difficulty was increased by 5 Next attribute increase check would have come at turn 568 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (588) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (fish bowl) * skullcap (dark helmet) * flack helmet (translucent helmet) * crystal helm (greenery helmet) * mining helm (weeping helmet) * field helm (crazy helmet) * helm of safeguard (round helmet) * war hat (netradiation helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (spacey gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (rain boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (ITS TOO HEAVY FOR YOUR) scroll of mana (CONE ALACIO) scroll of phase door (LESBIANISM FOR EVERYONE) scroll of standard id (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of cure (THE FITNESS GRAM PACER TEST) * scroll of extra healing (DLOEAU) * scroll of greater mana restoration (SO QUE SWING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.