Leeroy, lawful male redguardian Thalmor --------- |.k....{| |.@.....| |.@.....| -----.- - [Leeroy the Concordate Agent] St7 Dx6 Co13 In10 Wi8 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: curse resistance You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 22 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 96% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 22% Potion drop chance was reduced to 91% Armor drop chance was reduced to 95% Tool drop chance was reduced to 76% Food drop chance was reduced to 93% Monster death drops spawned with only 81% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: dagger (turn 18) The following skill became untrainable if you tried to train it too early: divination spells (turn 1700) The following skill became untrainable after a while: divination spells (turn 20513) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 17458) Heavy curses were more common by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45875 Monster spawn increase reached its maximum at turn 203765 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 397086 The monster class that cannot be genocided was grue The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: Verena's worn-out combat boot (freq bonus 24) The monster species that spawned more often: lick frocked (freq bonus 20) The monster species that spawned more often: outthink linker (freq bonus 24) The monster species that spawned more often: poliwrath (freq bonus 21) The monster species that spawned more often: ruralite cinnamon (freq bonus 120) The monster species that spawned more often: false force fungus (freq bonus 12) The monster species that spawned more often: river goblin (freq bonus 64) The monster species that spawned more often: rainbow eye (freq bonus 16) The monster species that spawned more often: blue seraphon (freq bonus 54) The monster species that spawned more often: Internet Exploder (freq bonus 10) The monster species that spawned more often: scanning excited (freq bonus 14) The monster species that spawned more often: dark permamimic (freq bonus 36) The monster species that spawned more often: carnivorous ape (freq bonus 16) The monster species that spawned more often: black and white spore (freq bonus 20) The monster species that spawned more often: taekwondo girl (freq bonus 8) The monster species that spawned more often: deceiving growth (freq bonus 4) The monster species that spawned more often: magikarp (freq bonus 9) The monster species that spawned more often: freaking dryad (freq bonus 12) The monster species that spawned more often: wombat (freq bonus 14) The monster species that spawned more often: tear mushroom (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster species that never randomly spawned: Oishi Kuranosuke The monster species that never randomly spawned: shitty mold The monster species that never randomly spawned: ogre chieftain The monster species that never randomly spawned: insectoatl The monster species that never randomly spawned: frock The monster species that never randomly spawned: cat zombie The monster species that never randomly spawned: plague daemon The monster species that never randomly spawned: recoloring freeboard The monster species that never randomly spawned: unreal stalk The monster species that never randomly spawned: curare lichen The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 62) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 6) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 18) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 22) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 86) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 2) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 5) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 9) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 12) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 73) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 3) Trap randomization happened for 1 in 787 traps Next attribute increase check would have come at turn 747 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1498 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (377) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (radiant helmet) * skullcap (bluy helmet) * flack helmet (wide metal helm) * crystal helm (covered helmet) * mining helm (plumed helmet) * field helm (weeping helmet) * helm of safeguard (mechanical helmet) * war hat (aluminium helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (demolition gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (ice-cold gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (femmy boots) * boots of safeguard (buffalo boots) Scrolls scroll of healing (CATCHES ERYONES EYE) scroll of mana (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of phase door (OH CAPTAIN MY CAPTAIN) scroll of standard id (NOM STYL STUNT IS FLY STYL) scroll of cure (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) * scroll of extra healing (ESQUECER OS RENUNCIANTES) * scroll of greater mana restoration (SUN STOP STATUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.