Leeroy, lawful male albae Fencer ------------ ...........| |..........| |......|...| |..@@......| |..........| |..........| ------------ [Leeroy the Alcor] St8 Dx9 Co11 In7 Wi9 Ch6 FenAlbMalLaw Dlvl:1 $0 HP20(20) Pw22(22) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 19 Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 79% Armor drop chance was reduced to 97% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: form VIII (Wedi) The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: martial arts (turn 3) The following skill became untrainable if you tried to train it too early: club (turn 2214) The following skill became untrainable after a while: elemental spells (turn 36725) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 18676) Items were more likely to be generated cursed by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14333 Monster spawn increase reached its maximum at turn 64883 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 6863706 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: evasive unveiling (freq bonus 8) The monster species that spawned more often: fancy spore (freq bonus 14) The monster species that spawned more often: ice shard (freq bonus 6) The monster species that spawned more often: tender girl (freq bonus 12) The monster species that spawned more often: wild mumak (freq bonus 72) The monster species that spawned more often: Radio Lieutenant (freq bonus 10) The monster species that spawned more often: principle gloria (freq bonus 20) The monster species that spawned more often: octarine grue (freq bonus 18) The monster species that spawned more often: rattle devil (freq bonus 12) The monster species that spawned more often: young rainbow dragon (freq bonus 24) The monster species that spawned more often: incurving teddy lunate destination insurmountable (freq bonus 6) The monster species that spawned more often: ochre jelly (freq bonus 24) The monster species that spawned more often: speeding thing (freq bonus 6) The monster species that spawned more often: endermic patricidal (freq bonus 12) The monster species that spawned more often: brute (freq bonus 36) The monster species that spawned more often: hurog (freq bonus 20) The monster species that spawned more often: Jutta flax (freq bonus 27) The monster species that spawned more often: reprise thrower congenitally collard (freq bonus 15) The monster species that spawned more often: begetting forasmuch reforested domesticity washing (freq bonus 44) The monster species that spawned more often: phantom ghost (freq bonus 18) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 5) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 6) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 3) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster species that never randomly spawned: Detective Kaptain The monster species that never randomly spawned: time golem The monster species that never randomly spawned: Naberius The monster species that never randomly spawned: proscenium star epilogued The monster species that never randomly spawned: slate rubber The monster species that never randomly spawned: filthy long hair guy The monster species that never randomly spawned: shadow centipede The monster species that never randomly spawned: kobold barlord The monster species that never randomly spawned: allotypically boodling The monster species that never randomly spawned: grass giant The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: failure stone (gray) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 9) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 15) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 2) The RNG hath decreed that this item was generated more often: fluctuating speed stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 51) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 43) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 6) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 7) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 8) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 9) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 10) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: appearance shuffling trap (freq bonus 1) Trap randomization happened for 1 in 74 traps Next attribute increase check would have come at turn 811 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having acid resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (155) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cone-shaped helmet) * sedge hat (resounding helmet) * skullcap (orange visored helmet) * flack helmet (arduous helmet) * crystal helm (inkcoat helmet) * mining helm (translucent helmet) * field helm (black helmet) * helm of safeguard (spinning helmet) * war hat (aluminium helmet) * plasteel gloves stone (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (shitty gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (rainbow boots) * boots of safeguard (plateau boots) Scrolls scroll of healing (DDEV REMOVEREMOVEREMOVE RUINATION) scroll of mana (GENTLY CARESS YOU TOO) scroll of phase door (VIK LADY) scroll of standard id (STAT CANT DEBASE BY EN) scroll of cure (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) * scroll of extra healing (SAVE SOME POWER AFTER BEATTACK) * scroll of greater mana restoration (CRAPPITY CRAP) Rings ring of increase accuracy (forking) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.