Leeroy, lawful male albae Ordinator -.---- |....| ----....---- |..........| .......@...| |.....@.---- |.......| --------- [Leeroy the Battler] St18/02 Dx9 Co10 In7 Wi12 Ch8 OrdAlbMalLaw Dlvl:1 $0 HP18(18) Pw18(18) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 6 gold pieces {0}. You are lucky! Full moon tonight. runesword - This is a weapon. Color: transparent. Material: iron. Appearance: runic broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. This weapon is basically a broadsword, with the exact same stats. tsurugi - This is a weapon. Color: cyan. Material: metal. Appearance: long samurai sword. You can wield it to attack enemies. Some weapons are also suitable for throwing. A long samurai sword that can only be wielded with both hands. It does lots of damage. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 67% chance Musable item generation frequency had a negative bias of 100% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 54% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: implants (turn 29) The following skill became untrainable if you tried to train it too early: healing spells (turn 1634) The following skill became untrainable after a while: martial arts (turn 33422) The following skill couldn't be trained before a certain turn number is reached: shield (turn 56088) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21783 Monster spawn increase reached its maximum at turn 110300 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4243860 The monster class that cannot be genocided was orc The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: non-mad boomer (freq bonus 10) The monster species that spawned more often: tunnel queen (freq bonus 16) The monster species that spawned more often: stardust spore (freq bonus 12) The monster species that spawned more often: alpha who wolf (freq bonus 36) The monster species that spawned more often: offseen troll (freq bonus 15) The monster species that spawned more often: ultra spider (freq bonus 45) The monster species that spawned more often: chaosar (freq bonus 4) The monster species that spawned more often: great sky dragon (freq bonus 42) The monster species that spawned more often: giant gold frog (freq bonus 6) The monster species that spawned more often: driftwood effectuation palatal creakily (freq bonus 18) The monster species that spawned more often: The high-heel loving asian girl her sexy wedge sandal (freq bonus 4) The monster species that spawned more often: banishment sphere (freq bonus 8) The monster species that spawned more often: half-ogre (freq bonus 6) The monster species that spawned more often: mugger (freq bonus 20) The monster species that spawned more often: delimited fudge (freq bonus 18) The monster species that spawned more often: ood nymph (freq bonus 8) The monster species that spawned more often: dull colony (freq bonus 3) The monster species that spawned more often: giant bright blue jellyfish (freq bonus 8) The monster species that spawned more often: undead goldminer (freq bonus 24) The monster species that spawned more often: legionnaire (freq bonus 6) The monster trait that was more common: monsters that can multiply (freq bonus 3) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 12) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 8) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster species that never randomly spawned: prologed staffed The monster species that never randomly spawned: vacuum spore The monster species that never randomly spawned: polychrome laser The monster species that never randomly spawned: dead ghost The monster species that never randomly spawned: broodier unreturned The monster species that never randomly spawned: slashing ogre The monster species that never randomly spawned: biologist reappoint The monster species that never randomly spawned: hell burner The monster species that never randomly spawned: gorilla The monster species that never randomly spawned: nexus snail The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 203) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 41) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 43) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 7) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 7) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 13) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 19) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 15) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 40) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this trap was always invisible: gray center trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 9) Trap randomization happened for 1 in 106 traps Next attribute increase check would have come at turn 292 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (451) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1XR Prepared(0) turn undead 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (water-pipe helmet) * skullcap (wok-shaped helmet) * flack helmet (visored helmet) * crystal helm (celtic helmet) * mining helm (orange visored helmet) * field helm (cloudy helmet) * helm of safeguard (greenery helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (black gloves) * commander gloves (natural gloves) * field gloves (failuncap gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (blue sneakers) * boots of safeguard (noble sandals) Scrolls scroll of healing (ARCHEPHRENEPSOU PHIRIGX) scroll of mana (PENIS MASTURBATION) scroll of phase door (EZGAMEEZLIFE) scroll of standard id (LIFE RESTORATION) scroll of cure (I DONT UNDERSTAND RUSSIAN) * scroll of extra healing (CDESIGN PROPONENTSIST) * scroll of greater mana restoration (TA PUUN) Spellbooks spellbook of enchant weapon (flesh-bound) Rings ring of increase accuracy (osmium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.