Leeroy, lawful male argonian Acid Mage --- - |@$.| |d..| |...| |...| ----- [Leeroy the Oozer] St7 Dx13 Co8 In17 Wi7 Ch5 AciArgMalLaw Dlvl:1 $0 HP17(17) Pw20(20) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (argonian acid mage called Leeroy, on a staircase) Accessing Pokedex entry for argonian... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = -1, magic resistance = 0, alignment -9. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, breathless, amphibious, carnivorous, herbivorous, thick-skinned swimmer. Follows you to other levels. Can be seen with infravision. Is not a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 1d1, uses weapon - ordinary physical # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 210 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 71% Wand drop chance was reduced to 86% Armor drop chance was reduced to 82% Food drop chance was reduced to 97% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: paddle (turn 91) The following skill became untrainable if you tried to train it too early: javelin (turn 15) The following skill became untrainable after a while: firearms (turn 17976) The following skill couldn't be trained before a certain turn number is reached: trident (turn 50471) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 108386 Monster spawn increase reached its maximum at turn 235556 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 903420 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: lizard (freq bonus 6) The monster species that spawned more often: Normalized Kop (freq bonus 9) The monster species that spawned more often: rhubarb cardiopulmonary (freq bonus 18) The monster species that spawned more often: dull draconian (freq bonus 7) The monster species that spawned more often: curiosity misemploy (freq bonus 39) The monster species that spawned more often: incinerator (freq bonus 54) The monster species that spawned more often: Anne's sneaker (freq bonus 30) The monster species that spawned more often: little troll (freq bonus 14) The monster species that spawned more often: antimagic force patch (freq bonus 36) The monster species that spawned more often: dulled throbber (freq bonus 126) The monster species that spawned more often: nightmare dolphin (freq bonus 13) The monster species that spawned more often: lightning grue (freq bonus 20) The monster species that spawned more often: dazzling piercer (freq bonus 11) The monster species that spawned more often: shigellosis host (freq bonus 48) The monster species that spawned more often: engorged eyebrow (freq bonus 22) The monster species that spawned more often: wereacidblob (freq bonus 9) The monster species that spawned more often: reportage wiry (freq bonus 24) The monster species that spawned more often: wannabe asthma (freq bonus 20) The monster species that spawned more often: sanity laser (freq bonus 42) The monster species that spawned more often: death berserker (freq bonus 18) The monster species that spawned more often: sportal wombat (freq bonus 7) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 12) The monster trait that was more common: monsters that revive after death (freq bonus 6) The monster trait that was more common: monsters with nurse dialogue (freq bonus 8) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster species that never randomly spawned: ethereal dragon The monster species that never randomly spawned: god The monster species that never randomly spawned: drow novice The monster species that never randomly spawned: Emma's ankle boot The monster species that never randomly spawned: totally bad force patch The monster species that never randomly spawned: activistor The monster species that never randomly spawned: Devnull Pooka The monster species that never randomly spawned: blink patch The monster species that never randomly spawned: unshakable traumatization The monster species that never randomly spawned: Jessica's stiletto boot The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 17) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 3) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 4) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 38) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 18) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 4) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 11) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 3) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 3) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 2) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 14) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: goldspell stone (gray) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 4) Trap randomization happened for 1 in 793 traps Next attribute increase check would have come at turn 171 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having detect monsters (0) You had 1500 points of nutrition remaining You could swim You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (504) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of random enchantment (YELL AT SKY PREVENT KEY FOR 5) scroll of healing (INTRUDER ALERT) scroll of mana (BITHOURARA ASOUEMARA) scroll of phase door (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) scroll of standard id (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of cure (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) * scroll of extra healing (QUESTION MARK) * scroll of greater mana restoration (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) Spellbooks spellbook of acid sphere (hallucinating) spellbook of acid stream (gained) Potions potion of extra healing (incandescent) Rings mood ring (glass) Wands wand of acid (duroplastic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.