Leeroy, lawful male redguardian Thalmor ---------- |........| |........| |........| |@@......| |........| ---------- [Leeroy the Concordate Agent] St13 Dx10 Co6 In5 Wi6 Ch13 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 58% Ring drop chance was reduced to 91% Wand drop chance was reduced to 91% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 96% Food drop chance was reduced to 61% Monster death drops spawned with only 94% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: attack spells (turn 81) The following skill became untrainable if you tried to train it too early: hammer (turn 80) The following skill became untrainable after a while: body spells (turn 45322) The following skill couldn't be trained before a certain turn number is reached: searching (turn 6898) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65198 Monster spawn increase reached its maximum at turn 108781 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6792120 The monster class that cannot be genocided was major demon The monster class that was spawned more often: gnome (freq bonus 3) The monster species that spawned more often: nexus growth (freq bonus 10) The monster species that spawned more often: quaked shallower (freq bonus 7) The monster species that spawned more often: dark blue slime (freq bonus 30) The monster species that spawned more often: transfinite hardest goose (freq bonus 21) The monster species that spawned more often: biology bitch (freq bonus 24) The monster species that spawned more often: young mercurial dragon (freq bonus 16) The monster species that spawned more often: gas bomb (freq bonus 8) The monster species that spawned more often: Elke (freq bonus 21) The monster species that spawned more often: skilful salvably saddlebow (freq bonus 10) The monster species that spawned more often: negative kobold (freq bonus 20) The monster species that spawned more often: soldier nymph (freq bonus 12) The monster species that spawned more often: copper mushroom patch (freq bonus 20) The monster species that spawned more often: megabyte swingy fluoresce apposite unpoetically (freq bonus 12) The monster species that spawned more often: upturning ax (freq bonus 90) The monster species that spawned more often: beige force fungus (freq bonus 8) The monster species that spawned more often: abbreviator rambled (freq bonus 12) The monster species that spawned more often: Gunter (freq bonus 16) The monster species that spawned more often: killer mantis (freq bonus 27) The monster species that spawned more often: hardstand oakland (freq bonus 30) The monster species that spawned more often: mirror mushroom (freq bonus 5) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster species that never randomly spawned: macho odyssey The monster species that never randomly spawned: clergyman gainsay sodded The monster species that never randomly spawned: rotten icky thing The monster species that never randomly spawned: Pre-Crisis Mike Tyson The monster species that never randomly spawned: stipulatory hernial The monster species that never randomly spawned: Anastasia the Sweet Blonde The monster species that never randomly spawned: entropy reconnoitering The monster species that never randomly spawned: mobat The monster species that never randomly spawned: ping demon The monster species that never randomly spawned: bong colic demimondaine The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 50) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 19) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 23) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 24) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 10) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 9) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 27) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: satan stone (gray) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: exploding dice trap (freq bonus 1) Trap randomization happened for 1 in 588 traps Next attribute increase check would have come at turn 428 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having keen memory (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (125) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cold-blooded helmet) * sedge hat (water-pipe helmet) * skullcap (netradiation helmet) * flack helmet (winged helmet) * crystal helm (breath control helmet) * mining helm (mechanical helmet) * field helm (chain-aventailed helmet) * helm of safeguard (engraved helmet) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (tar gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (turbo boots) * boots of safeguard (winter stilettos) Scrolls scroll of healing (DER GROESSTE LAG DES JAHRHUNDERTS) scroll of mana (PSEUDOELLIPOSCHENGBAND) scroll of phase door (ESPRESSO 2 GO) scroll of standard id (IBFALABLO) scroll of cure (YNORI ERUP) * scroll of extra healing (VALHOG UNLEASHED) * scroll of greater mana restoration (OBI WAN CANOPY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.