Leeroy, lawful male addicted Thalmor -------- |......| +......| |.@....| |......| |..@...| |..@...| -------- [Leeroy the Concordate Agent] St25 Dx25 Co25 In25 Wi25 Ch25 ThaAddMalLaw Dlvl:1 $0 HP17(17) Pw11(11) AC-4 Exp1 T1 Cnf Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male addicted Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 74% chance Ring drop chance was reduced to 89% Amulet drop chance was reduced to 67% Implant drop chance was reduced to 84% Potion drop chance was reduced to 95% Armor drop chance was reduced to 84% Tool drop chance was reduced to 63% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: matter spells (turn 22) The following skill became untrainable if you tried to train it too early: bow (turn 11978) The following skill became untrainable after a while: firearms (turn 39523) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 33118) Heavy curses were more common by 81% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38554 Monster spawn increase reached its maximum at turn 135855 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1686360 The monster class that cannot be genocided was naga The monster class that was spawned more often: cockatrice (freq bonus 3) The monster species that spawned more often: blue-green stalk (freq bonus 12) The monster species that spawned more often: secretary (freq bonus 30) The monster species that spawned more often: abnormal mushroom (freq bonus 14) The monster species that spawned more often: irrational bindable creatively apatetic (freq bonus 54) The monster species that spawned more often: Vilea (freq bonus 7) The monster species that spawned more often: Axus (freq bonus 12) The monster species that spawned more often: great blue dragon (freq bonus 4) The monster species that spawned more often: plasma bomb (freq bonus 8) The monster species that spawned more often: Amy's brother his secret love (freq bonus 36) The monster species that spawned more often: reaper force patch (freq bonus 15) The monster species that spawned more often: purple naga (freq bonus 40) The monster species that spawned more often: wolfram monroe (freq bonus 6) The monster species that spawned more often: white wolf (freq bonus 24) The monster species that spawned more often: plasma monster (freq bonus 20) The monster species that spawned more often: negation bat (freq bonus 10) The monster species that spawned more often: cure slime (freq bonus 20) The monster species that spawned more often: exploitability turret (freq bonus 18) The monster species that spawned more often: redo munch (freq bonus 18) The monster species that spawned more often: bottom deflective (freq bonus 32) The monster species that spawned more often: keratin irrigation elected earned sparkier bedrug propjet (freq bonus 4) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 3) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster species that never randomly spawned: orc shaman The monster species that never randomly spawned: venom snake The monster species that never randomly spawned: flapping vertebral The monster species that never randomly spawned: stardust patch The monster species that never randomly spawned: centipede swarm The monster species that never randomly spawned: burning buckyball The monster species that never randomly spawned: grabber The monster species that never randomly spawned: gila monster The monster species that never randomly spawned: strict old woman The monster species that never randomly spawned: frost zruty The monster class that more likely to generate with musable stuff: xorn The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 47) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 27) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 8) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 201) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 5) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 5) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 5) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 34) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 9) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 10) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this trap was always invisible: cut nutrition trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 2) Trap randomization happened for 1 in 717 traps Next attribute increase check would have come at turn 600 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were confused (0) You had not decided on your sexuality yet You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (961) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (rural helmet) * skullcap (filtered helmet) * flack helmet (grunter helmet) * crystal helm (precious helmet) * mining helm (great helmet) * field helm (crested helmet) * helm of safeguard (spired helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (slaying gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (hugging boots) * boots of safeguard (side zip boots) Scrolls scroll of healing (THE AI IS OUTWITTING THE HUMANS) scroll of mana (BOEHMIMIC) scroll of phase door (EASY MODE ACTIVATE) scroll of standard id (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) scroll of cure (LDL 750 MG SLASH DL) * scroll of extra healing (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) * scroll of greater mana restoration (CONGLATURATION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 18 points, Since you escaped early, the score list will not be checked.