Leeroy, lawful male argonian Erdrick ---------- |...f....| .....@.... ---------- [Leeroy the Young Boy] St13 Dx6 Co11 In8 Wi4 Ch3 ErdArgMalLaw Dlvl:1 $0 HP9(9) Pw4(4) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Erdrick. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 99% Potion drop chance was reduced to 72% Armor drop chance was reduced to 85% Tool drop chance was reduced to 84% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: club The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: form VII (Vaapad) The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: divination spells (turn 3) The following skill became untrainable if you tried to train it too early: firearms (turn 33) The following skill became untrainable after a while: techniques (turn 22209) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 45466) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47730 Monster spawn increase reached its maximum at turn 103407 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1679005 The monster class that cannot be genocided was gnome The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: glowing eye (freq bonus 48) The monster species that spawned more often: procedurally notifier cortex yawning ultrahigh (freq bonus 5) The monster species that spawned more often: salamander prisoner (freq bonus 3) The monster species that spawned more often: lecherous crab (freq bonus 7) The monster species that spawned more often: mountain ogre (freq bonus 9) The monster species that spawned more often: rng horror (freq bonus 30) The monster species that spawned more often: dark zealot (freq bonus 20) The monster species that spawned more often: juggler (freq bonus 4) The monster species that spawned more often: Beetle McCrunchy (freq bonus 40) The monster species that spawned more often: tome of annihilation (freq bonus 30) The monster species that spawned more often: anti-fun squad (freq bonus 10) The monster species that spawned more often: eldritch fungus (freq bonus 40) The monster species that spawned more often: slimy force patch (freq bonus 8) The monster species that spawned more often: raticlaw (freq bonus 12) The monster species that spawned more often: foredate recruiter (freq bonus 20) The monster species that spawned more often: baluchitherium (freq bonus 4) The monster species that spawned more often: nonbending abasing (freq bonus 3) The monster species that spawned more often: commander northward (freq bonus 3) The monster species that spawned more often: poorly pushcart (freq bonus 10) The monster species that spawned more often: rodent of unusual size (freq bonus 12) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 6) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster species that never randomly spawned: forbidden arts centaur The monster species that never randomly spawned: doozer chlorpromazine The monster species that never randomly spawned: crappy stalk The monster species that never randomly spawned: territorialize anticonvulsant The monster species that never randomly spawned: obnoxious naiad The monster species that never randomly spawned: Dr. Pappe The monster species that never randomly spawned: modem 3 The monster species that never randomly spawned: reticent anodally The monster species that never randomly spawned: flauntiest undistilled The monster species that never randomly spawned: Dan Hibiki The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 6) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 6) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 23) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 19) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 59) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 20) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 29) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 6) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 9) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 7) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: possession identification (catched) The RNG hath decreed that this trap was always invisible: elder tentacling trap The RNG hath decreed that this trap was generated more often: deprovement trap (freq bonus 8) Trap randomization happened for 1 in 763 traps Next attribute increase check would have come at turn 716 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining You could swim You could survive without air You had free action You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nudziarth, Andrealphus and Ose Your deity was Nudziarth The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (169) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor anti caster cloak (ripped cloak) sado maso gloves (sensor gloves) stairwell stomping boots (balanced boots) helmet (weeping helmet) Scrolls scroll of healing (FINGER OF DEATH SELFZAP) scroll of mana (SUN FALL FROM SKY) scroll of phase door (AYY LMAO) scroll of standard id (DRAW SHOCK STUNT) scroll of cure (THE RESULT IS THE FRUIT) * scroll of extra healing (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) * scroll of greater mana restoration (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Erdrick... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.