Leeroy, lawful male albae Cruel Abuser -- .. |.# |.. |.@---- -.@....- -------- [Leeroy the Whipper] St13 Dx12 Co15 In17 Wi10 Ch8 AbuAlbMalLaw Dlvl:1 $0 HP20(20) Pw11(11) AC2 Exp1 T1 Latest messages Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) pair of kicking boots - This is a piece of armor. Color: bright blue. Material: pourpoor. Appearance: heavy boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). If you want to be a kung-fu fighter, wear these boots to power up your kicks. spellbook of godmode - This is a spellbook. Color: magenta. Material: paper. Appearance: detestable. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Exactly what it says on the tin. However, the invulnerability granted by casting this spell will wear off after a few turns. In what direction? [hykulnjb><] Never mind. iron chain - This is an iron chain. Color: cyan. Material: iron. Appearance: (null). They are lightweight flail-class weapons that can be used in melee; if you're punished, one will be created to chain you to an iron ball, but iron chains created by punishment cannot be picked up. A basic iron chain that doesn't do much damage. iron chain - This is an iron chain. Color: cyan. Material: iron. Appearance: (null). They are lightweight flail-class weapons that can be used in melee; if you're punished, one will be created to chain you to an iron ball, but iron chains created by punishment cannot be picked up. A basic iron chain that doesn't do much damage. can of grease - This is a tool. Color: cyan. Material: iron. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. Despite seeming so mundane, this tool is actually rare and valuable as it allows you to grease your items. However, grease will wear off quickly and needs to be applied again. You can apply up to three layers of grease to a single item. # Pick an object. @ a human or elf or you (albae cruel abuser called Leeroy, on a staircase) Accessing Pokedex entry for cruel abuser... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: warning Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 70% Tool drop chance was reduced to 95% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: shield (turn 7) The following skill became untrainable if you tried to train it too early: shield (turn 2520) The following skill became untrainable after a while: searching (turn 46657) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 66519) Heavy curses were more common by 56% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51079 Monster spawn increase reached its maximum at turn 169812 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 263781 The monster class that cannot be genocided was light The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: twin noritta (freq bonus 8) The monster species that spawned more often: wereblockheeledcombatboot (freq bonus 12) The monster species that spawned more often: Jack the Ripper (freq bonus 18) The monster species that spawned more often: real colony (freq bonus 2) The monster species that spawned more often: baby ruby dragon (freq bonus 18) The monster species that spawned more often: umbral dissembled contentiously parable mistitled vulgar (freq bonus 42) The monster species that spawned more often: large amulet trove (freq bonus 8) The monster species that spawned more often: chimera snake (freq bonus 10) The monster species that spawned more often: unmagic worm mass (freq bonus 6) The monster species that spawned more often: trump (freq bonus 32) The monster species that spawned more often: yakuza (freq bonus 2) The monster species that spawned more often: prime cursed lizard (freq bonus 9) The monster species that spawned more often: semi-novice mage (freq bonus 9) The monster species that spawned more often: black ooze (freq bonus 4) The monster species that spawned more often: brown force patch (freq bonus 6) The monster species that spawned more often: agoraphobic cretinism rampage choppiest (freq bonus 9) The monster species that spawned more often: nonethical nurse (freq bonus 24) The monster species that spawned more often: ice spawn (freq bonus 16) The monster species that spawned more often: super-old purple dragon (freq bonus 8) The monster species that spawned more often: large snake (freq bonus 4) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 8) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster species that never randomly spawned: very nice girl The monster species that never randomly spawned: translucent warp patch The monster species that never randomly spawned: surgery supt The monster species that never randomly spawned: hellish jellyfish The monster species that never randomly spawned: cladding posturing The monster species that never randomly spawned: werepermamimic The monster species that never randomly spawned: rocket turret The monster species that never randomly spawned: village idiot The monster species that never randomly spawned: blue colony The monster species that never randomly spawned: sulfur spore The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: implant of waste (furious) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 8) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 10) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 13) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 17) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 10) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 57) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: curseuse stone (gray) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: heap trap (freq bonus 7) Trap randomization happened for 1 in 160 traps Trap difficulty was increased by 42 Next attribute increase check would have come at turn 739 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Jacob Black The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (476) You survived Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 700% Techniques known in the end Name Level Status concentrating 1X Prepared(0) iron skin 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of power (illusionary) Armor kicking boots (heavy boots) Scrolls scroll of punishment (THE MIDDLE FINGER OF ELBERETH) scroll of healing (FRAUSCH) scroll of mana (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of phase door (XOR ME HSALS) scroll of standard id (ONA DYSHIT BOLSHE VY UMERET) scroll of cure (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) * scroll of extra healing (SUSY THENSE) * scroll of greater mana restoration (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) Spellbooks spellbook of godmode (detestable) Wands wand of punishment (pronged) Tools leather leash (leash) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Cruel Abuser... You and the cruel abuser called Ms. Robinson the whipper escaped from the dungeon with 164 points, Since you escaped early, the score list will not be checked.