Leeroy, lawful male albae Sage ------------ |.....d.d..| |......@.d.| |.....dfd.d+ |....d.dddd| |......dddd| -.......ddd| ------------ [Leeroy the Invoker] St9 Dx7 Co6 In8 Wi13 Ch9 SagAlbMalLaw Dlvl:1 $0 HP23(23) Pw34(34) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Sage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: stealth Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 304 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 83% chance Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 87% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 47% Food drop chance was reduced to 95% Monster death drops spawned with only 95% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: form VIII (Wedi) The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: matter spells (turn 122) The following skill became untrainable if you tried to train it too early: mace (turn 319) The following skill became untrainable after a while: long sword (turn 30973) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 20011) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44669 Monster spawn increase reached its maximum at turn 177234 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 384482 The monster class that cannot be genocided was piercer The monster class that was spawned more often: orc (freq bonus 3) The monster species that spawned more often: red frog (freq bonus 14) The monster species that spawned more often: breadth slither (freq bonus 4) The monster species that spawned more often: quantum mushroom (freq bonus 8) The monster species that spawned more often: greater demonic quylthulg (freq bonus 7) The monster species that spawned more often: long golem (freq bonus 20) The monster species that spawned more often: rock ripper (freq bonus 18) The monster species that spawned more often: nominee commissariat (freq bonus 15) The monster species that spawned more often: drydrip stalk (freq bonus 16) The monster species that spawned more often: leprechaun wizard (freq bonus 12) The monster species that spawned more often: knife lich (freq bonus 18) The monster species that spawned more often: Mister SIR (freq bonus 24) The monster species that spawned more often: spore mushroom (freq bonus 24) The monster species that spawned more often: undead locksmith (freq bonus 7) The monster species that spawned more often: domestic nymph (freq bonus 20) The monster species that spawned more often: Hanh (freq bonus 8) The monster species that spawned more often: bloodshot mewlip (freq bonus 5) The monster species that spawned more often: file read error (freq bonus 30) The monster species that spawned more often: freezing mucus (freq bonus 32) The monster species that spawned more often: sportier civilly (freq bonus 24) The monster species that spawned more often: narc quaint (freq bonus 48) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 3) The monster species that never randomly spawned: nonlethal nonperishable The monster species that never randomly spawned: outstanding adduced The monster species that never randomly spawned: sucker colony The monster species that never randomly spawned: white centipede The monster species that never randomly spawned: crippling self-doubt The monster species that never randomly spawned: Akane The monster species that never randomly spawned: precleaning willfully The monster species that never randomly spawned: undead ice mage The monster species that never randomly spawned: ekistic loping The monster species that never randomly spawned: half-ogre The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 8) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 9) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 2) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 4) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 11) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 18) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 33) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this trap was always invisible: doorning trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 14) Trap randomization happened for 1 in 963 traps Next attribute increase check would have come at turn 119 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Cassandra The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (464) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 200% b - healing 1 healing 0% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of taming (VE FORBRYDERNE) scroll of identify (CASH EM EXTENDED PAYDAY LOAN SERVICE) scroll of healing (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of mana (LETS FAIL AND ROLL) scroll of phase door (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of standard id (I R TEH UBER PWNZ0R) scroll of cure (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) * scroll of extra healing (HANDS HIGHLY OR I SHOOTS) * scroll of greater mana restoration (ERAU QSSI DRLO WEHT) Spellbooks spellbook of force bolt (luxurious) spellbook of healing (shivering) Potions potion of restore ability (glam) potion of speed (addicted) potion of healing (St.John's Wort) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Sage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.