Leeroy, lawful male venturean Fencer -------------- |............- |........@...| |.......@....| ------------#- [Leeroy the Alcor] St10 Dx11 Co10 In9 Wi8 Ch6 FenVenMalLaw Dlvl:1 $4498 HP14(14) Pw16(16) AC6 Exp1 T2 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male venturean Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (venturean fencer called Leeroy, on a staircase) Accessing Pokedex entry for venture capitalist... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 50, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical You are Leeroy, a lawful male venturean Fencer. HP: 14 (max 14) Pw 16 (max 16) AC 6 Current status effects: . You begin two-weapon combat. # t: unknown extended command. # Randomly increases or decreases your base luck by one, with equal probability. Use this technique? [yn] (n) You feel lucky. # You don't know any spells right now. There is nothing here to pick up. (2x) Pick an object. @ a human or elf or you (venturean fencer called Leeroy, on a staircase) Accessing Pokedex entry for fencer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: teleport control You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 231 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 51% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 89% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: form VII (Vaapad) The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: body spells (turn 3) The following skill became untrainable if you tried to train it too early: general combat (turn 22) The following skill became untrainable after a while: elemental spells (turn 30436) The following skill couldn't be trained before a certain turn number is reached: whip (turn 12308) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21540 Monster spawn increase reached its maximum at turn 87345 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 714426 The monster class that cannot be genocided was angelic being Today, this monster class was always generated invisible: trove The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: pike (freq bonus 2) The monster species that spawned more often: tazer lich (freq bonus 3) The monster species that spawned more often: adult mantidragon (freq bonus 15) The monster species that spawned more often: criminal scumbag (freq bonus 24) The monster species that spawned more often: Julchen's combat boot (freq bonus 4) The monster species that spawned more often: submachine nymph (freq bonus 64) The monster species that spawned more often: oriental vampire (freq bonus 6) The monster species that spawned more often: hardhittogoyle (freq bonus 16) The monster species that spawned more often: aurora (freq bonus 18) The monster species that spawned more often: brown force patch (freq bonus 14) The monster species that spawned more often: gnome lord (freq bonus 24) The monster species that spawned more often: color-changing boomer (freq bonus 3) The monster species that spawned more often: lurker (freq bonus 5) The monster species that spawned more often: sensei yeek (freq bonus 16) The monster species that spawned more often: warrior of the dawn (freq bonus 4) The monster species that spawned more often: bright blue growth (freq bonus 12) The monster species that spawned more often: liniment desensitizer reversibly hemorrhaging (freq bonus 12) The monster species that spawned more often: lethe stalk (freq bonus 9) The monster species that spawned more often: red worm (freq bonus 18) The monster species that spawned more often: moldy pudding (freq bonus 48) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 5) The monster species that never randomly spawned: crypt thing The monster species that never randomly spawned: undead bully The monster species that never randomly spawned: sparked flume The monster species that never randomly spawned: greneuvenic topmodel The monster species that never randomly spawned: neurophysiological unintellectual chomping The monster species that never randomly spawned: ghetto warp patch The monster species that never randomly spawned: imp The monster species that never randomly spawned: sticker The monster species that never randomly spawned: uranic impenitent The monster species that never randomly spawned: ninja The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: stickshoe ((null)) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 11) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 19) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 17) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 11) The RNG hath decreed that this item was generated more often: fluctuating speed stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 7) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 11) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 2) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 9) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 74) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this trap was always invisible: trembling trap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 2) Trap randomization happened for 1 in 987 traps Next attribute increase check would have come at turn 550 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having burnopathy (0) You had 1499 points of nutrition remaining You were wielding two weapons at once You were lucky (2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (196) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) lucky gamble 1 R Not Ready(3102) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (horned helmet) * skullcap (grunter helmet) * flack helmet (crazy helmet) * crystal helm (rural helmet) * mining helm (chain-aventailed helmet) * field helm (orange visored helmet) * helm of safeguard (frequent helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (digger gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (gentle sneakers) * boots of safeguard (mud boots) Scrolls scroll of healing (MISSHAPEN SONICHU) scroll of mana (AS ISE DAT) scroll of phase door (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) scroll of standard id (HALP WHY AM I SO BAD) scroll of cure (YKEN PACK) * scroll of extra healing (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) * scroll of greater mana restoration (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) Rings ring of increase accuracy (iron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (23 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 4498 points, Since you escaped early, the score list will not be checked.