Leeroy, lawful male albae Rogue -------------------- |..................| |..................| |@f................| -----8- ------------ [Leeroy the Footpad] St6 Dx15 Co9 In3 Wi5 Ch5 RogAlbMalLaw Dlvl:1 $1898 HP23(23) Pw11(11) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Pick an object. @ a human or elf or you (albae rogue called Leeroy, on a staircase) Accessing Pokedex entry for rogue... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: telepathy You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 185 Musable item generation frequency had a negative bias of 1% Wand drop chance was reduced to 78% Implant drop chance was reduced to 97% Potion drop chance was reduced to 63% Weapon drop chance was reduced to 36% Armor drop chance was reduced to 53% Tool drop chance was reduced to 91% Concealing monsters were spawned underneath items 26% of the time only The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: riding (turn 52) The following skill became untrainable if you tried to train it too early: implants (turn 945) The following skill became untrainable after a while: implants (turn 70241) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 42873) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23801 Monster spawn increase reached its maximum at turn 55053 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4033557 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: sulfur fungus (freq bonus 12) The monster species that spawned more often: sucking permamimic (freq bonus 12) The monster species that spawned more often: flat fish (freq bonus 48) The monster species that spawned more often: mutated undead potato (freq bonus 15) The monster species that spawned more often: overdrawing plebeian (freq bonus 32) The monster species that spawned more often: j\sUl (freq bonus 10) The monster species that spawned more often: nuclear physicist (freq bonus 18) The monster species that spawned more often: Bueueper (freq bonus 10) The monster species that spawned more often: redepositing canister (freq bonus 6) The monster species that spawned more often: shan (freq bonus 5) The monster species that spawned more often: very old mercurial dragon (freq bonus 6) The monster species that spawned more often: shady missingno (freq bonus 24) The monster species that spawned more often: sneally (freq bonus 24) The monster species that spawned more often: nexus naga hatchling (freq bonus 10) The monster species that spawned more often: reconditioned footsore rifely undiscriminating (freq bonus 24) The monster species that spawned more often: gisau (freq bonus 4) The monster species that spawned more often: vanship (freq bonus 6) The monster species that spawned more often: unmixed detoxicating snowballed switchman (freq bonus 4) The monster species that spawned more often: Master Daemon (freq bonus 4) The monster species that spawned more often: albino growth (freq bonus 21) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 5) The monster species that never randomly spawned: riding pseudodragon The monster species that never randomly spawned: ivory patch The monster species that never randomly spawned: obsidian gargoyle The monster species that never randomly spawned: rebelling floridian beseech The monster species that never randomly spawned: accelerating waistcoat cassowary funkier The monster species that never randomly spawned: ego dung worm The monster species that never randomly spawned: jumping school eel The monster species that never randomly spawned: owwow shifter The monster species that never randomly spawned: giant glowing rat The monster species that never randomly spawned: young mantidragon The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: skill loss stone (gray) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 6) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 9) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 17) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 20) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 8) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 3) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 87) The RNG hath decreed that this item was always generated cursed: violet spell stone (gray) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: enthronization (LUXUS MODA) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 8) Trap randomization happened for 1 in 399 traps Next attribute increase check would have come at turn 347 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having warning (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (574) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of teleportation (SHOW THE FUCKING STATUS ALREADY) scroll of healing (DUVESSA SIFMUNA SAMANTHA) scroll of mana (HOW MANY YASDS UNTIL YOU RAGEQUIT) scroll of phase door (BORING BUT OPTIMAL) scroll of standard id (DISSOLVED UNDEAD POTATO) scroll of cure (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) * scroll of extra healing (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) * scroll of greater mana restoration (HALP WHY AM I SO BAD) Potions potion of sickness (ketchup) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Rogue... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.