Leeroy, lawful male albae Drunk ---------+- |.........| |.........| |......f..| |.......@.| ----------- [Leeroy the Drinker] St7 Dx12 Co10 In9 Wi5 Ch4 DruAlbMalLaw Dlvl:1 $0 HP20(20) Pw11(11) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Drunk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: discount action You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 481 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 18 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 93% Wand drop chance was reduced to 99% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 96% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 25) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 272) The following skill became untrainable after a while: broadsword (turn 50024) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 70585) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 101857 Monster spawn increase reached its maximum at turn 186333 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2855931 The monster class that cannot be genocided was trove The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: giant pack rat (freq bonus 16) The monster species that spawned more often: sluggish star (freq bonus 8) The monster species that spawned more often: teskill vortex (freq bonus 6) The monster species that spawned more often: bridging stammering (freq bonus 6) The monster species that spawned more often: lich (freq bonus 24) The monster species that spawned more often: poison viper (freq bonus 24) The monster species that spawned more often: cave spider (freq bonus 48) The monster species that spawned more often: evasive sewer rat (freq bonus 10) The monster species that spawned more often: porphyric hobgoblin (freq bonus 8) The monster species that spawned more often: Miriam (freq bonus 24) The monster species that spawned more often: dust imp (freq bonus 9) The monster species that spawned more often: aua (freq bonus 12) The monster species that spawned more often: arctic abyss (freq bonus 3) The monster species that spawned more often: tenon impressionistic (freq bonus 3) The monster species that spawned more often: peepshow lugging (freq bonus 12) The monster species that spawned more often: tu-tara shieldsnapper (freq bonus 18) The monster species that spawned more often: branded tricycled (freq bonus 24) The monster species that spawned more often: false warp patch (freq bonus 3) The monster species that spawned more often: Toshiyuki the dog (freq bonus 4) The monster species that spawned more often: beige mushroom (freq bonus 6) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 18) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster species that never randomly spawned: implausibly polled The monster species that never randomly spawned: flareth The monster species that never randomly spawned: statue golem The monster species that never randomly spawned: floating nose The monster species that never randomly spawned: water devil The monster species that never randomly spawned: Nonerotic Irina's wedge sandal The monster species that never randomly spawned: myrion The monster species that never randomly spawned: vaporized fabric of reality The monster species that never randomly spawned: acidic warp patch The monster species that never randomly spawned: phonetically carelessly The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 17) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 17) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 8) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 5) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 47) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 78) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of shuffling (grunter helmet) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this trap was always invisible: de-light trap The RNG hath decreed that this trap was generated more often: filler trap (freq bonus 11) Trap randomization happened for 1 in 571 traps Next attribute increase check would have come at turn 1119 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Apollo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (52) You survived You didn't know any spells. Techniques known in the end Name Level Status booze 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) scroll of mana (TELL EN MOVE WHAT HAVE) scroll of phase door (O WO WHATS THIS) scroll of standard id (VELOX NEB) scroll of cure (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) * scroll of extra healing (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) * scroll of greater mana restoration (I WAS BORN MALE BUT NOW IM A WOMAN) Potions potion of booze (muddy) potion of enlightenment (castor bean) potion of amnesia (sparkling) potion of water (clear) potion of object detection (thyme) potion of restore ability (cluster amaryllis) potion of paralysis (humour) potion of extra healing (glowing-red) potion of clairvoyance (flowing) potion of radium (essential) potion of full healing (infusion) potion of speed (mulberry) potion of sleeping (rosemary) potion of gain energy (golden) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Drunk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.