Leeroy, neutral female salamander Goff ------------ |..........| ...........+ |..........| +@.....?<.*| ---{-......| ,#-------- [Leeroy the Fanfic Reader] St15 Dx16 Co14 In4 Wi8 Ch6 GofSalFemNeu Dlvl:1 $0 HP14(14) Pw9(9) AC-5 Exp1 T12 Hal Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral female salamander Goff. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The victorian underwear shapes your figure, but it isn't very practical to fight in. You're dressed like a '69 whore! The highly erotic boots weld themselves to your feet! You are on the moon tonight! Pick an object. @ a human or elf or you (salamander goff called Leeroy, on a staircase) # Beware, there will be no return! Still climb? [yn] (n) What do you want to take off? [ce or ?*] You can't. It's cursed. It picks up a wand. The Gangsta drops a wand. The undead monk is almost hit by a silver arrow! This door is locked. (3x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: magical breathing You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 16 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 98% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 71% Tool drop chance was reduced to 10% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: protection spells (turn 16) The following skill became untrainable if you tried to train it too early: javelin (turn 144) The following skill became untrainable after a while: two-handed sword (turn 35376) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 75442) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56120 Monster spawn increase reached its maximum at turn 156761 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 677862 The monster class that cannot be genocided was ogre The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: pretty buzzing nymph (freq bonus 24) The monster species that spawned more often: glaceon (freq bonus 24) The monster species that spawned more often: Radio Kop (freq bonus 12) The monster species that spawned more often: missed turn (freq bonus 18) The monster species that spawned more often: dungeon fern sprout (freq bonus 72) The monster species that spawned more often: darn dementor (freq bonus 36) The monster species that spawned more often: siege door (freq bonus 4) The monster species that spawned more often: agitable sept (freq bonus 4) The monster species that spawned more often: nature girl (freq bonus 8) The monster species that spawned more often: black spore (freq bonus 7) The monster species that spawned more often: droning ufo part (freq bonus 6) The monster species that spawned more often: school eel (freq bonus 4) The monster species that spawned more often: real inertia hound (freq bonus 24) The monster species that spawned more often: red mold (freq bonus 9) The monster species that spawned more often: indigo fungus (freq bonus 3) The monster species that spawned more often: You missed the percenttpercenti! (freq bonus 7) The monster species that spawned more often: eraser monster (freq bonus 6) The monster species that spawned more often: greater lava demon (freq bonus 30) The monster species that spawned more often: caret barbing taping unrevoked impossible (freq bonus 12) The monster species that spawned more often: manes (freq bonus 9) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster species that never randomly spawned: voraciousness The monster species that never randomly spawned: teal mold The monster species that never randomly spawned: toxic force patch The monster species that never randomly spawned: scabbily michigan The monster species that never randomly spawned: scarlet growth The monster species that never randomly spawned: drive train The monster species that never randomly spawned: thighs The monster species that never randomly spawned: skeletal king The monster species that never randomly spawned: red killer tomato The monster species that never randomly spawned: dread The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 29) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 6) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 3) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 8) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 18) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 4) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 3) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 4) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 11) Trap randomization happened for 1 in 761 traps Next attribute increase check would have come at turn 655 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 Your sanity was 0 You were disintegration-resistant You were level-drain resistant You were hallucinating (0) You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having automatic searching (0) You were prevented from having magical breathing (0) You were aware of the presence of covetous monsters You had infravision You had 1488 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rat God, the Lord and Miki Onimaru Your deity was Amon Ra The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (211) You survived You didn't know any spells. Techniques known in the end Name Level Status draw blood 1X Prepared(0) calm steed 1X Prepared(0) dazzle 1XR Prepared(0) turn undead 1X Prepared(0) create ammo 1X Prepared(0) attire charm 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Goff... Since you quit, the score list will not be checked.