Leeroy, lawful male redguardian Thalmor ------- ...... |.....| |....@| |....@| ------- [Leeroy the Concordate Agent] St11 Dx11 Co16 In11 Wi10 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 256 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 31% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 33% Amulet drop chance was reduced to 67% Weapon drop chance was reduced to 50% Armor drop chance was reduced to 78% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: club (turn 89) The following skill became untrainable if you tried to train it too early: pick-axe (turn 16) The following skill became untrainable after a while: spear (turn 17551) The following skill couldn't be trained before a certain turn number is reached: riding (turn 10614) Heavy curses were more common by 49% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 118605 Monster spawn increase reached its maximum at turn 196239 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 667265 The monster class that cannot be genocided was trove The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: nonalignment medially (freq bonus 8) The monster species that spawned more often: aligned kop (freq bonus 6) The monster species that spawned more often: undead wizard (freq bonus 8) The monster species that spawned more often: scramming sturdy (freq bonus 12) The monster species that spawned more often: undead templar (freq bonus 10) The monster species that spawned more often: stogie joltier gantry inmost (freq bonus 9) The monster species that spawned more often: bright violet growth (freq bonus 12) The monster species that spawned more often: sylph (freq bonus 10) The monster species that spawned more often: squirtle (freq bonus 84) The monster species that spawned more often: Radio Sergeant (freq bonus 21) The monster species that spawned more often: giant brown bat (freq bonus 36) The monster species that spawned more often: assailable crosslet (freq bonus 12) The monster species that spawned more often: Klara's pointy combat boot (freq bonus 30) The monster species that spawned more often: mummified cat (freq bonus 8) The monster species that spawned more often: prereproductive flange (freq bonus 8) The monster species that spawned more often: grunthack cube (freq bonus 30) The monster species that spawned more often: kadabra (freq bonus 9) The monster species that spawned more often: lesser omochi beast (freq bonus 36) The monster species that spawned more often: Simone (freq bonus 9) The monster species that spawned more often: four-tentacle hententmon (freq bonus 16) The monster trait that was more common: monsters of small size (freq bonus 10) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 18) The monster species that never randomly spawned: undead gamer The monster species that never randomly spawned: Crone Lilith The monster species that never randomly spawned: undead transsylvanian The monster species that never randomly spawned: land spider The monster species that never randomly spawned: cowde The monster species that never randomly spawned: infernal potato The monster species that never randomly spawned: dazzling crasher The monster species that never randomly spawned: swamp wight The monster species that never randomly spawned: chuckling beam The monster species that never randomly spawned: very barbed devil The RNG hath decreed that this item was never generated: violet spell stone (gray) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 22) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 6) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 13) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 20) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 6) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 2) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 6) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 32) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: curseuse stone (gray) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this trap was always invisible: evil heel trap The RNG hath decreed that this trap was generated more often: directive trap (freq bonus 16) Trap randomization happened for 1 in 421 traps Next attribute increase check would have come at turn 455 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (87) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grunter helmet) * sedge hat (bluy helmet) * skullcap (crazy helmet) * flack helmet (yellow helmet) * crystal helm (mechanical helmet) * mining helm (aluminium helmet) * field helm (gray helmet) * helm of safeguard (radio helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (english gloves) * commander gloves (even pair of gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (yellow sneakers) * boots of safeguard (ski heels) Scrolls scroll of healing (WHY IS THERE NO FUCKING PROMPT) scroll of mana (RACE RECORD BREAK) scroll of phase door (KERNOD WEL) scroll of standard id (FRINDS ELF ATTACK) scroll of cure (GINOH DIVAD) * scroll of extra healing (NEJZINITE EBAD NADVOR E LADNO) * scroll of greater mana restoration (BIEN TACHYMETRE GRESILLEMENT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.