Leeroy, lawful male herbalist Paladin ----- --- |.......| |@......| |d......| |.......+ |..$....| --------- [Leeroy the Fighter of Law] St5 Dx8 Co17 In7 Wi8 Ch9 PalHrbMalLaw Dlvl:1 $0 HP21(21) Pw20(20) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male herbalist Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) Paladins aren't able to use two weapons at once. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: fire resistance You could not have this property intrinsically: half physical damage Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 25% chance Scroll drop chance was reduced to 79% Amulet drop chance was reduced to 41% Implant drop chance was reduced to 80% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 73% Tool drop chance was reduced to 80% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: divination spells (turn 9) The following skill became untrainable if you tried to train it too early: pick-axe (turn 8624) The following skill became untrainable after a while: whip (turn 28083) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 27191) Heavy curses were more common by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 109960 Monster spawn increase reached its maximum at turn 323170 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 378112 The monster class that cannot be genocided was zombie The monster class that was spawned more often: gnome (freq bonus 6) The monster species that spawned more often: gamer (freq bonus 18) The monster species that spawned more often: flowmeter panegyrist (freq bonus 16) The monster species that spawned more often: get yelped (freq bonus 32) The monster species that spawned more often: Ksenia's plateau sandal (freq bonus 24) The monster species that spawned more often: RNG Kommissioner (freq bonus 28) The monster species that spawned more often: water warp patch (freq bonus 10) The monster species that spawned more often: azure draconian (freq bonus 60) The monster species that spawned more often: The bastard brother of Lilly (freq bonus 7) The monster species that spawned more often: Muninn (freq bonus 33) The monster species that spawned more often: Sammael (freq bonus 40) The monster species that spawned more often: solid growth (freq bonus 18) The monster species that spawned more often: clomp reached (freq bonus 16) The monster species that spawned more often: forcible electromotive (freq bonus 8) The monster species that spawned more often: glass penetrator (freq bonus 20) The monster species that spawned more often: elemental portal (freq bonus 72) The monster species that spawned more often: undead spacewars fighter (freq bonus 18) The monster species that spawned more often: vampire mage (freq bonus 48) The monster species that spawned more often: reenactment teller dilute reclamation (freq bonus 21) The monster species that spawned more often: swearing whiny assumptive (freq bonus 42) The monster species that spawned more often: disintegration master (freq bonus 8) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4) The monster trait that was more common: monsters that pick up magic items (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster species that never randomly spawned: Olog-hai The monster species that never randomly spawned: glonk sephirah The monster species that never randomly spawned: porter army ant The monster species that never randomly spawned: teamkiller The monster species that never randomly spawned: fiery nymphomaniac The monster species that never randomly spawned: Ghost of Heel The monster species that never randomly spawned: inertia spore The monster species that never randomly spawned: unrepentingly salesperson The monster species that never randomly spawned: hurrahed depreciation The monster species that never randomly spawned: orange devil The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 6) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 9) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 10) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 32) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 11) The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: exploding dice trap (freq bonus 4) Trap randomization happened for 1 in 656 traps Next attribute increase check would have come at turn 231 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having slow digestion (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (201) You survived Spells known in the end Name Level Category Fail Memory a - magic shield 4 protect 90% 300% b - healing 1 healing 0% 100% c - stone to flesh 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) surgery 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (rotating helmet) leather gloves (faded mittens) low boots (walking shoes) Scrolls scroll of healing (LEG TATTOO) scroll of mana (LESBIANISM FOR EVERYONE) scroll of phase door (BLIZZARD BUGFIX IS AN OXYMORON) scroll of standard id (FELLOW LEAF ELF STAT CANNT LOWED) scroll of cure (FIRE IN THE ASS HOLE) * scroll of extra healing (CURSED PLUS3 DOUBLE BREXIT) * scroll of greater mana restoration (THRU THE FLOOR) Spellbooks spellbook of magic shield (disrupted) spellbook of healing (moaning) spellbook of stone to flesh (unidentified) Potions potion of healing (cough) potion of extra healing (herbal) Rings ring of warning (taaffeite) Wands wand of sleep (aged) wand of healing (plutonium) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.